Regisvines

Whopperflowers that have fed for a long time without interruption, their elemental properties are more refined but they lose the mobility their brethren had.

Regisvines

Weakspot Details

Regisvine will only have a weakspot on their corolla after being stunned twice.

Energy drops

HP Threshold
Type
Element

75% HP

1 particle

own element

50% HP

1 particle

own element

50% HP

1 particle

own element

Death

1 orb

own element

Resistance Table

Has a starting 70%(+60%) resistance to own element. Gains +100% resistance to all while shield is up.

Damage Type
Resistance

Physical

30%

Pyro

10%

Dendro

10%

Hydro

10%

Electro

10%

Anemo

10%

Cryo

10%

Geo

10%

Stat Block

Level
HP

60

58669

65

69880

70

91364

75

104446

80

129960

85

142971

90

170479

95

194242

100

257356

Cryo Regisvine

A monster formed from a vine that was imbued with the essence of biting frost within the Ley Lines.

Some studies hold that plants are like organs of the world, harmonizing the turbulent elemental energies of the Ley Lines. Concrete examples of this phenomena are Mist Flowers, Whopperflowers and the like, which brim over with elemental energy.

In certain circumstances, certain plants will turn into creatures of monstrous size and intent — such as the Cryo Regisvines — over the course of many years.

Attacks

Upon either attacking it from range or after entering its arena, the Cryo Regisvine will unfurl from its resting position and stand outright. In this first phase, either its' Eye or its' Base Gem are glowing and covered in a shield. Upon breaking it(with either elemental reactions or enough damage dealt), the fight will be moved to the first transition phase and afterward cycle back and forth with the ranged and melee phases.

In this initial phase, it can attack you with the following attacks:

  • Flings two ice beams into an overlapping cross pattern.

    • This is indicated by its' two lashes starting to glow brightly.

  • Shoots homing icicles that will follow the player for a few seconds before losing their homing attribute.

    • This is indicated when the Regisvine raises its' lashers less high and without a glowing effect.

  • The Regisvine slams itself into the ground three times.

    • Indicated by raising its' body upwards and a glow travelling up its' stem.

  • Slashes itself into the ground and attacks with its' vines.

Transitioning Phase

Upon breaking its' shield, the Cryo Regisvine will curl itself up and lay on the ground unmoving. During this time, the Regisvine will lose its' resistances and be unnable to move. This phase lasts about 10 to 15 seconds.

  • After recovering, it will raise itself up and continue to flail around its' body, dealing a huge amount of damage and knocking away any character in melee range.

    • This does not knock away summons such as Amber's baron bunny.

  • After its' flail, the Regisvine will then return to its' normal combat patterns. Depending on what shield has last been broken, it will transition into the Outer or Inner Ring phases.

Inner Ring Phase

  • This phase is started if the last weak spot has been the gem on its base. Upon start, Cryo Regisvine will start to channel Cryo particles and blast it outwards, covering the outer ring of the arena in Cryo and dealing damage to the player should they not dodge. Standing on the Cryo on the outer side of the arena will quickly deplete the player's health.

  • Flails its' body with deadly force.

    • This attack is triggered if a player is too close to the Regisvine.

  • Leans its' head forward at the player, with its' buds (arms) spread, and locks onto the player location, then fires a beam of Cryo from its' corolla for a few seconds, dealing massive damage to any players caught in the beam. After firing the beam at the spot it locked onto, the Regisvine will proceed to slowly turn around 360 degrees.

  • Channels for a moment before smashing its' body onto the last position of the player, three times.

    • Afterwards, it will remain still for a moment.

Outer Ring Phase

  • This phase is started if the last weak spot has been the gem in its stem. Nothing of note will happen during this phase.

  • Creates two ice beams that hone in on the player.

  • Shoots homing icicles that will follow the player for a few seconds before losing their homing attribute.

  • Slams itself into the ground at the player location.

  • If the player negates breaking the corola for too long, it will start covering the ground in Cryo and summoning an ice rain aimed at the player, this attack is lethal.

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