Traveler (Electro)
Main Page:
Traveler (Electro)Basic EMC Mechanics
Basic Attributes
Gauges: E (1A), Q (1A), Falling Thunder (1A) - Artesians#0002
Skill Mechanics
Generates 1 particle per skill cast - elijam#7142
The energy gained from amulets is classified as flat energy. - ceeeleste#3568
Different characters can each pick up an amulet generated from one cast. - ceeeleste#3568
The ER granted does not affect 4p Emblem of Severed Fate. - ye olde dong slot#4986
Characters don't have to be on top of an Amulet to pick it up. - Vivy#5802
Amulets still generate even if skill hits a shield. - Vivy#5802
The number of Amulets generated depends on the number of Lightning Blades AND the number of enemies hit.
1 Blade Hit vs 2 Enemies = 2 Amulets - ye olde dong slot#4986
2 Blades Hit = 2 Amulets - ceeeleste#3568
Amulets Delay
By: pai#3602 Added: 2021-12-26 Discussion
Finding: The Amulets created from EMC E can't be picked up right away but can be picked up before they are fully formed on the ground. Counting from the frame E is pressed, it takes an average of 1.79 seconds for a character to be able to pick one up. Amulets can't be picked up simultaneously but if they are close enough, all 3 can be picked up within 5 frames at 60 FPS.
Evidence:
Significance: Knowing that there is some range to picking up Amulets, this makes it easier for EMC to be a battery, since there is no need to actively avoid the Amulets after using E. You can walk towards the Amulets (and enemies) while switching to another character and not worry about EMC picking them up.
ER Increase From EMC Amulets Doesn't Affect Passives
By: D.....K#9002 Added: 2022-01-08 Discussion
Finding: The ER increase from EMC's Amulets isn't factored in for Raiden or Mona A4, meaning they don't get the corresponding Elemental DMG bonus.
Evidence:
Significance: Should be taken into consideration while doing calcs.
Burst Mechanics
The energy gained from burst is classified as flat energy. - ceeeleste#3568
Burst follows standard ICD. - Steph#3614
Falling thunder only procs on-hit (like Beidou's burst), and not on-attack (like Xingqiu's burst). - ye olde dong slot#4986
EMC Burst snapshots. - Gabby#7486
Ascension Mechanics
A4: Resounding Roar
A4 only takes into account the Traveler's original ER, picking up an amulet to increase ER, won't change the ER shared by A4. - Vivy#5802
Constellation mechanics
C4: Fickle Cloudstrike
Electro MC's C4 Mechanics
By pai#3602
Added: 2021-12-13
Findings: If an Amulet made by EMC's Elemental Skill is absorbed while the active character is below 35% Burst Charge, EMC's C4 (which doubles the flat energy given by an Amulet) will apply regardless of if the final energy gained exceeds said threshold.
Assuming a T7 Elemental Skill which gives 4 flat energy at base:
For 40-cost Bursts: 40 * 0.35/8=1.75 which rounds up to 2 Amulets, meaning two out of three Amulets is absorbed before the 35% threshold, resulting in 20 energy restored.
For 60-cost Bursts: 60 * 0.35/8=2.625 which rounds up to 3 Amulets, so all three Amulets are absorbed before the 35% threshold, resulting in 24 energy restored.
Evidence: The white box marks the edges of the Burst Icon, the scale (shown in purple) was made by catching 4 non-matching Elemental Particles, each line recording how much energy was gained. The blue line marks the 35% threshold of the Burst.
The final amount of energy the characters have is from 3 Amulets and 1 off-field non-matching Elemental Particle in a 2 character team. It shows the 40-cost Burst has between 20 and 24 Energy (20 from Amulets and 0.8 from the additional particle) and the 60-cost Burst has between 24 and 28 energy (24+0.8=24.8), which proves the theory to be correct.
Significance: To better understand how energy works in EMC's kit, which is essential for energy calcs.
C6: World-Shaker
Electro traveller's C6 is a multiplicative buff - Kgbeast#6738
Last updated
Was this helpful?