Mona
A mysterious young astrologer who proclaims herself to be “Astrologist Mona Megistus,” and who possesses abilities to match the title. Erudite, but prideful.
Resources
Optimal Mona Attack String by Baezal#0868
Mona Omen Extension Explained by Gibbigobo#9750 (aka LACola)
Mona
Mona
Base Stats
60
6752
186
424
16
60+
7246
200
455
16
70
7964
220
500
16
70+
8458
233
531
24
80
9184
253
576
24
80+
9677
267
607
32
90
10409
287
653
32
Attacks
Normal Attack Perform up to 4 water splash attacks that deal Hydro DMG.
1-Hit
63.92%
18
213.07%/s
1A
7.62
1
2-Hit
61.2%
41
183.1%/s
1A
7.35
1
3-Hit
76.16%
74
163.2%/s
1A
9.15
1
4-Hit
95.47%
113
157.56%/s
1A
11.85
2
With Recovery
296.75%
154
115.62%/s
1A
-
-
Frame counts are done using M1 Spams.
Mona's 3rd Normal Attack has 2 different animations. She will either jump backwards or forward depending on the position of her target.
3 hits / 2.5s ICD
Charged Attack Consume 50 Stamina to deal AoE Hydro damage after a short casting time.
Charged Attack
254.52%
107
142.72%
1A
26.15
3
N2C
379.64%
141
161.55%
-
-
-
N3C
451.32%
197
137.46%
-
-
-
Charged Attack frame counts are done using Timed M1 Spams
N2C and N3C frame counts are done using the same method without Jump Cancels.
0.5s ICD
Plunge Attack Gathering the might of Hydro, Mona plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Plunge DMG
104.41%
1A
5
2
Low Plunge DMG
208.77%
1A
50
3
High Plunge DMG
260.76%
1A
100
4
Press Creates an illusory Phantom of Fate from coalesced waterspouts. The Phantom has the following special properties: • Continuously taunts nearby opponents, attracting their fire. • Continuously deals Hydro DMG to nearby opponents. • When its duration expires, the Phantom explodes, dealing AoE Hydro DMG.
Hold Utilizes water currents to move backwards swiftly before conjuring a Phantom. Only one Phantom created by Mirror Reflection of Doom can exist at any time.
Skill DMG (T9%)
54.4%
225.76%
Tick Rate
1/s
-
Particles
-
3~4 (2:1)
Frames
42
-
GU
1A
1A
ICD
3 hits / 2.5s
None
Snapshot
Snapshot
Snapshot
Damage Element
Hydro
Hydro
Damage Type
Skill
Skill
Duration
5s
-
CD
12s
-
Poise Damage
40
150
Impulse Type
2
3
Notes
Mona can dash before Mirror Reflection of Doom finishes casting, which leads to no Phantom being created.
Mirror Reflection of Doom (Hold) has invincibility frames that can be utilized for dodging.
Mirror Reflection of Doom will cause five instances of damage. It will tick 4 times, dealing DoT damage, then explode to deal Explosion DMG.
Applies Hydro on cast
Alternate Sprint Mona cloaks herself within the water's flow, consuming Stamina to move rapidly. When under the effect of Illusory Torrent, Mona can move at high speed on water. Applies the Wet status to nearby opponents when she reappears.
Activation Stamina Cost
10
Stamina Drain
15/s
Hydro Application GU
1A
ICD
3 hits / 2.5s
Poise Damage
0
Impulse Type
2
Notes
Illusory Torrent isn't affected by stamina reduction passives from Kaeya or Razor
Illusory Torrent holds priority over Mona's skill, meaning that if you dash before Mona's skill is finished casting, the skill cast will be cancelled and Mona will dash instead.
Her alternate sprint has the same iframes as other characters' normal sprint.
Rosaria's Passive, Night Walk, increases Mona's sprint speed
the same goes for Anemo Resonance
Mona summons the sparkling waves creating a reflection of the starry sky, applying the Illusory Bubble status to opponents in a large AoE.
Illusory Bubble Traps opponents inside a pocket of destiny and also makes them Wet. Renders weaker opponents immobile.
When an opponent affected by Illusory Bubble sustains DMG, it has the following effects: • Applies an Omen to the opponent, which gives a DMG Bonus, also increasing the DMG of the attack that causes it. • Removes the Illusory Bubble dealing Hydro DMG in the process.
Skill DMG (T9%)
752.08%
58% (scaling)
Cast Frames
125
-
Energy Frame
13
-
CD Frame
2
-
GU (Cast)
1A
2B
ICD
3 hits / 2.5s*
3 hits / 2.5s*
Snapshot
Dynamic
Dynamic
Damage Element
Hydro
Hydro
Damage Type
Burst
Burst
Energy Cost
60
-
Duration
8s
4.5s
CD
15s
-
Poise Damage
Bubble Application: 50 Bubble Explosion: 200
-
Impulse Type
1
-
Notes
Bubble Burst DMG is determined at the time the Bubble is actually triggered, rather than snapshotting on immediate cast.
Bubble and Omen ICD is shared.
Omen DMG Bonus is additive to the damage calculation and is classified as DamageBonus
See: Damage Formula
Illusory Bubble's duration can be extended under specific circumstances:
Enemies that were applied Cryo beforehand, thus got Frozen after receiving the Illusory Bubble status.
Enemies that are in a stagger-resistant state, i.e., performing an attack animation, having an elemental shield/armor, etc.
Petrify can extend the duration of the aforementioned stagger-resistant state, effectively extending the duration of the Illusory Bubble.
Certain skill/bursts cannot trigger the Illusory Bubble (Zhongli E, Klee Q).
Ascension Passives
"Come 'n' Get Me, Hag!"
After she has used Illusory Torrent for 2s, if there are any opponents nearby, Mona will automatically create a Phantom. A Phantom created in this manner lasts for 2s, and its explosion DMG is equal to 50% of Mirror Reflection of Doom.
Notes
No ICD
Damage dealt by this Phantom is considered elemental skill damage, and can thus trigger related artifact effects.
Constellations
Prophecy of Submersion
When any of your own party members hits an opponent affected by an Omen, the effects of Hydro-related Elemental Reactions are enhanced for 8s:
Electro-Charged DMG increases by 15%.
Vaporize DMG increases by 15%.
Hydro Swirl DMG increases by 15%.
Frozen duration is extended by 15%.
Notes This bonus effect is additive and classified as ReactionBonus. See: Damage Formula
Teammates in Co-op are not counted as "your own party members" and will not obtain the effects of Prophecy of Submersion.
Vaporize DMG bonus can be snapshotted.
Hydro Swirl and Electro-Charged DMG bonus do not snapshot and require the reaction owner to be onfield.
Prophecy of Submersion does not extend Frozen.
Full Talent Values
Normal Attacks
1-Hit DMG
37.60%
40.42%
43.24%
47.00%
49.82%
52.64%
56.40%
60.16%
63.92%
67.68%
71.44%
2-Hit DMG
36.00%
38.70%
41.40%
45.00%
47.70%
50.40%
54.00%
57.60%
61.20%
64.80%
68.40%
3-Hit DMG
44.80%
48.16%
51.52%
56.00%
59.36%
62.72%
67.20%
71.68%
76.16%
80.64%
85.12%
4-Hit DMG
56.16%
60.37%
64.58%
70.20%
74.41%
78.62%
84.24%
89.86%
95.47%
101.09%
106.70%
Charged Attack
Charged Attack DMG
149.72%
160.95%
172.18%
187.15%
198.38%
209.61%
224.58%
239.55%
254.52%
269.50%
285.07%
Stamina Cost: 50
Plunge
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
DoT
32.00%
34.40%
36.80%
40.00%
42.40%
44.80%
48.00%
51.20%
54.40%
57.60%
60.80%
64.00%
68.00%
Explosion DMG
132.80%
142.76%
152.72%
166.00%
175.96%
185.92%
199.20%
212.48%
225.76%
239.04%
252.32%
265.60%
282.20%
Cooldown: 12s
Illusory Bubble Explosion DMG
442.40%
475.58%
508.76%
553.00%
586.18%
619.36%
663.60%
707.84%
752.08%
796.32%
840.56%
884.80%
940.10%
DMG Bonus
42%
44%
46%
48%
50%
52%
54%
56%
58%
60%
60%
60%
60%
Omen Duration
4.0s
4.0s
4.0s
4.5s
4.5s
4.5s
5.0s
5.0s
5.0s
5.0s
5.0s
5.0s
5.0s
Illusory Bubble Duration: 8s Cooldown: 15s Energy Cost: 60
Evidence Vault
MonaLast updated
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