Itto
The first and greatest head of the Arataki Gang, famed throughout Inazuma City's Hanamizaka... Wait, what? You've never heard of them? Are you trying to be funny here?
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Arataki Itto
Arataki Itto
Base Stats
60
8341
147
622
14.60%
60+
8951
158
668
14.60%
70
9838
174
734
14.60%
70+
10448
185
779
19.40%
80
11345
200
846
19.40%
80+
11954
211
892
24.20%
90
12858
227
959
24.20%
Attacks
Normal Attack Perform up to 4 consecutive strikes. • When the 2nd and 4th strikes hit opponents, Itto will gain 1 and 2 stacks of Superlative Superstrength, respectively. Max 5 stacks. Triggering this effect will refresh the current duration of any existing stacks. • Additionally, Itto's Normal Attack combo does not immediately reset after sprinting or using his Elemental Skill, "Masatsu Zetsugi: Akaushi Burst!"
1-Hit
145.57%
23
379.75%/s
82.9
3
2-Hit
140.3%
67
256%/s
77.9
3
3-Hit
168.36%
101
269.84%/s
98.3
Heavy, 500, 0
4-Hit
215.37%
181
221.97%/s
124.5
5
Recovery
669.6%
202
198.89%/s
-
-
* Poise Damage and Impulse Type are the same for regular Normal Attacks and Converted Normal Attacks during Royal Descent: Behold, Itto the Evil!.
Notes
Itto can gain Superlative Superstrength stacks while off field.
Itto's Superlative Superstrength stacks persist through character swap.
Charged Attack When holding to perform a Charged Attack, Itto unleashes a series of Arataki Kesagiri slashes without consuming Stamina. Instead, each Arataki Kesagiri slash consumes 1 stack of Superlative Superstrength. When the final stack is consumed, Itto delivers a powerful final slash. If no stacks of Superlative Superstrength are available, Itto will perform a single Saichimonji Slash.
Arataki Kesagiri Combo Slash DMG
167.48%
-
-
1 stack: 143.4 2-5 stacks: 81.7
Heavy, 250, 0
Arataki Kesagiri Final Slash DMG
350.76%
-
-
143.4
Air, 100, 800
Saichimonji Slash DMG
131.5%
-
-
120
5
5CA
807.5%
180
340.23%/s
-
-
5CA w/Recovery
-
207
295.85%/s
-
-
SCAF
350.76%
74
284.4%/s
-
-
SCAF w/Recovery
-
102
206.33%/s
-
-
* Poise Damage and Impulse Type are the same for regular Charged Attacks and Converted Charged Attacks during Royal Descent: Behold, Itto the Evil!.
Notes
Arataki Kesagiri Combo Slash and Final Slash's hitbox can hit enemies located behind Itto.
Plunge Attack Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Plunge DMG
150.35%
35
2
Low Plunge DMG
300.63%
150
4
High Plunge DMG
375.5%
200
7
* Poise Damage and Impulse Type are the same for regular Plunge Attacks and Converted Plunge Attacks during Royal Descent: Behold, Itto the Evil!.
Press Hurls Ushi, the young akaushi bull and auxiliary member of the Arataki Gang, dealing Geo DMG to opponents on hit. When Ushi hits opponents, Arataki Itto gains 1 stack of Superlative Superstrength.
Ushi will remain on the field and provide support in the following ways: • Taunts surrounding opponents and draws their attacks. • Inherits HP based on a percentage of Arataki Itto's Max HP. • When Ushi takes DMG, Arataki Itto gains 1 stack of Superlative Superstrength. Only 1 stack can be gained in this way every 2s. • Ushi will flee when its HP reaches 0 or its duration ends. It will grant Arataki Itto 1 stack of Superlative Superstrength when it leaves.
Hold Adjust throwing angle. Ushi is considered a Geo construct. Arataki Itto can only deploy 1 Ushi on the field at any one time.
Skill DMG (T9%)
522.24%
Inherited HP
100%
Particles
3~4 (1:1)
Frames
26
GU
1U
ICD
1s
Snapshot
-
Damage Element
Geo
Damage Type
Skill
Duration
6s
CD
10s
Poise Damage
250
Impulse Type
Air, 100, 600
Notes
Ushi counts towards the Geo construct limit.
Ushi's duration starts at land, not on cast.
Hold E has a maximum 10s timer.
Ushi still persists and gains stacks after teleporting.
Ushi is unsuckable (via Sucrose and Kazuha).
Ushi can be pushed by either Itto or enemies.
Ushi will "land" mid-air after 2 seconds if it doesn't land on a surface.
Time to show 'em the might of the Arataki Gang! For a time, Itto lets out his inner Raging Oni King, wielding his Oni King's Kanabou in battle.
This state has the following special properties: • Converts Itto's Normal, Charged, and Plunging Attacks to Geo DMG. This cannot be overridden. • Increases Itto's Normal Attack SPD. Also increases his ATK based on his DEF. • On hit, the 1st and 3rd strikes of his attack combo will each grant Arataki Itto 1 stack of Superlative Superstrength. • Decreases Itto's Elemental and Physical RES by 20%. The Raging Oni King state will be cleared when Itto leaves the field.
ATK Bonus (T9%)
97.92% DEF
ATK SPD Bonus
10%
Energy Cost
70
Cast Frames
92
Energy Frame
6
CD Frame
1
Duration
11s
CD
18s
Notes
Converted Normal, Charged, and Plunging Attacks have the same Poise Damage and Impulse Type as the Physical counterparts.
Royal Descent: Behold, Itto the Evil! snapshots DEF but does not shapshot Geo DMG or ATK.
Right after Gorou uses his Elemental Burst, if Itto is swapped in either with Alt + Num or manually he will consistently snapshot the buffs. This only happens when the ping is below 75ms, otherwise it's inconsistent, with a 53% success rate at 200~350ms.
Itto's converted attacks apply 1U Geo.
Itto's converted Normal and Charged Attacks have standard 3 hit / 2.5s ICD.
Royal Descent: Behold, Itto the Evil!'s duration can be extended through hitlag.
Royal Descent: Behold, Itto the Evil! can expire in the middle of a CA string.
Burst duration can significantly extend past its normal duration by doing an attack at the end of burst. This extension ends immediately on any action after the final attack.
Using Royal Descent: Behold, Itto the Evil! during N1 hitlag also gives Superlative Strength stacks.
Ascension Passives
Arataki Ichiban
When Arataki Itto uses consecutive Arataki Kesagiri, he obtains the following effects:
Each slash increases the ATK SPD of the next slash by 10%. Max ATK SPD increase is 30%.
Increases his resistance to interruption.
These effects will be cleared once he stops performing consecutive slashes.
Constellations
Gather 'Round, It's a Brawl!
After using Royal Descent: Behold, Itto the Evil!, each party member whose Element is Geo will decrease that skill's CD by 1.5s and restore 6 Energy to Arataki Itto. CD can be decreased by up to 4.5s in this manner. Max 18 Energy can be restored in this manner.
Itto counts himself as a Geo party member.
Arataki Itto, Present!
Arataki Itto's Charged Attacks deal +70% Crit DMG. Additionally, when he uses Arataki Kesagiri, he has a 50% chance to not consume stacks of Superlative Superstrength.
At C6, Itto can do an Arataki Kesagiri Combo Slash at 1 Superlative Superstrength stack as the C6 check is performed before the stack is consumed. C6 Itto cannot do an E>SCA Finisher combo.
Full Talent Values
Normal Attacks
1-Hit DMG
79.23%
85.68%
92.13%
101.34%
107.79%
115.16%
125.30%
135.43%
145.57%
156.62%
169.29%
2-Hit DMG
76.37%
82.58%
88.80%
97.68%
103.90%
111.00%
120.77%
130.54%
140.30%
150.96%
163.17%
3-Hit DMG
91.64%
99.10%
106.56%
117.22%
124.68%
133.20%
144.92%
156.64%
168.36%
181.15%
195.80%
4-Hit DMG
117.22%
126.77%
136.31%
149.94%
159.48%
170.39%
185.38%
200.37%
215.37%
231.72%
250.47%
Charged Attack
Arataki Kesagiri Combo Slash DMG
91.16%
98.58%
106.00%
116.60%
124.02%
132.50%
144.16%
155.82%
167.48%
180.20%
194.77%
Arataki Kesagiri Final Slash DMG
190.92%
206.46%
222.00%
244.20%
259.74%
277.50%
301.92%
326.34%
350.76%
377.40%
407.92%
Saichimonji Slash DMG
90.47%
97.84%
105.20%
115.72%
123.08%
131.50%
143.07%
154.64%
166.22%
178.84%
193.31%
Superlative Superstrength Duration: 60s Saichimonji Slash Stamina Cost: 20
Plunge
Plunge DMG
81.83%
88.49%
95.16%
104.67%
111.33%
118.94%
129.41%
139.88%
150.35%
161.76%
173.18%
Low Plunge DMG
163.63%
176.95%
190.27%
209.30%
222.62%
237.84%
258.77%
279.70%
300.63%
323.46%
346.29%
High Plunge DMG
204.39%
221.02%
237.66%
261.42%
278.06%
297.07%
323.21%
349.36%
375.50%
404.02%
432.54%
Skill DMG
307.20%
330.24%
353.28%
384.00%
407.04%
430.08%
460.80%
491.52%
522.24%
552.96%
583.68%
614.40%
652.80%
Inherited HP: 100% Duration: 6s Cooldown: 10s
ATK Bonus
57.60% DEF
61.92% DEF
66.24% DEF
72.00% DEF
76.32% DEF
80.64% DEF
86.40% DEF
92.16% DEF
97.92% DEF
103.68% DEF
109.44% DEF
115.20% DEF
122.40% DEF
ATK SPD Bonus: 10% Duration: 11s Cooldown: 18s Energy Cost: 70
Evidence Vault
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