Amber

Always energetic and full of life, Amber's the best - albeit only - Outrider of the Knights of Favonius.

Resources

Amber

Base Stats

Lv
Base HP
Base ATK
Base DEF
ATK%

60

6233

147

396

12%

60+

6654

157

422

12%

70

7309

172

464

12%

70+

7730

182

491

18%

80

8385

198

532

18%

80+

8806

208

559

24%

90

9461

223

601

24%

Attacks

Normal Attack Perform up to 5 consecutive shots with a bow.

String
Talent 9%
Frames
MV/s
Poise Damage
Impulse Type

1-hit

66.36%

15

265.44%

12.9

1

2-Hit

66.36%

33

241.31%

13.2

1

3-Hit

85.32%

72

181.70%

15

1

4-Hit

86.9%

113

161.92%

14.4

1

5-Hit

109.02%

144

172.48%

16.5

1

Aimed Shot Perform a precise Aimed Shot with increased DMG. A fully charged shot will deal Pyro DMG.

Type
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type

Aimed Shot

80.58%

15

322.32%/s

-

10 (Headshot: 30)

2

With Recovery

-

25

193.392%/s

-

-

-

Fully Charged

210.8%

86

147.07%/s

2B

20 (Headshot: 60)

5

With Recovery

-

96

131.75%/s

-

-

-

  • Charged Attack frame counts are done using by holding and releasing the Normal Attack button.

Plunge Attack Fire a shower of arrows from mid-air before falling striking the ground, dealing AoE DMG.

Type
Talent 9%
Poise Damage
Impulse Type

Plunge DMG

104.41%

10

2

Low Plunge DMG

208.77%

50

2

High Plunge DMG

260.76%

100

3

Ascension Passives

Gliding Champion

Decreases gliding Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

One Arrow to Rule Them All

Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.

Extra Arrow
Poise Damage
Impulse Type

Aime Shot

2 (Headshot: 6)

2 (Headshot: 5)

Fully Charged

4 (Headshot: 12)

2 (Headshot: 5)

  • The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.

  • C1 damage instance is considered CA damage.

  • Shared ICD with Charged Attack.

Full Talent Values

Normal Attacks

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

1-Hit DMG

36.12%

39.06%

42.00%

46.20%

49.14%

52.50%

57.12%

61.74%

66.36%

71.40%

76.44%

2-Hit DMG

36.12%

39.06%

42.00%

46.20%

49.14%

52.50%

57.12%

61.74%

66.36%

71.40%

76.44%

3-Hit DMG

46.44%

50.22%

54.00%

59.40%

63.18%

67.50%

73.44%

79.38%

85.32%

91.80%

98.28%

4-Hit DMG

47.30%

51.15%

55.00%

60.50%

64.35%

68.75%

74.80%

80.85%

86.90%

93.50%

100.10%

5-Hit DMG

59.34%

64.17%

69.00%

75.90%

80.73%

86.25%

93.84%

101.43%

109.02%

117.30%

125.58%

Aimed Shot

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

Aimed Shot

43.86%

47.43%

51.00%

56.10%

59.67%

63.75%

69.36%

74.97%

80.58%

86.70%

92.82%

Fully-Charged Aimed Shot

124.00%

133.30%

142.60%

155.00%

164.30%

173.60%

186.00%

198.40%

210.80%

223.20%

235.60%

Plunge

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

Plunge DMG

56.83%

61.45%

66.08%

72.69%

77.31%

82.60%

89.87%

97.14%

104.41%

112.34%

120.27%

Low Plunge DMG

113.63%

122.88%

132.13%

145.35%

154.59%

165.16%

179.70%

194.23%

208.77%

224.62%

240.48%

High Plunge DMG

141.93%

153.49%

165.04%

181.54%

193.10%

206.30%

224.45%

242.61%

260.76%

280.57%

300.37%

Evidence Vault

Amber

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