Amber
Always energetic and full of life, Amber's the best - albeit only - Outrider of the Knights of Favonius.
Resources
Amber
Amber
Base Stats
60
6233
147
396
12%
60+
6654
157
422
12%
70
7309
172
464
12%
70+
7730
182
491
18%
80
8385
198
532
18%
80+
8806
208
559
24%
90
9461
223
601
24%
Attacks
The ever-reliable Baron Bunny takes the stage.
Baron Bunny • Continuously taunts the enemy, drawing their fire. • Baron Bunny's HP scales with Amber's Max HP. • When destroyed or when its timer expires, Baron Bunny explodes, dealing AoE Pyro DMG.
Hold Adjusts the throwing direction of Baron Bunny. The longer the button is held, the further the throw.
Explosion DMG (T9%)
209.44%
Inherited HP (T9%)
70.31%
Particles
4 (-)
Frames
35
GU
2B
ICD
None
Snapshot
Snapshots
Damage Element
Pyro
Damage Type
Skill
Duration
8s
Cooldown
15s
Explosion Poise Damage
260
Explosion Impulse Type
5
Notes
The explosion has the blunt attribute that lets it damage shields and shatter frozen enemies like claymores.
Baron Bunny can be picked up by Anemo units like Jean and Sucrose when they use their elemental skills.
The explosion radius is smaller than the animation so take care when aiming it.
Baron Bunny is allowed to have a hydro or cryo aura, as well as be frozen.
Only environmental effects may apply the hydro aura.
Most reactions function properly on this aura, notably: crystalize, swirl, superconduct, and shatter.
Multiple Baron Bunnies can be spawned without C4 when utilizing cooldown reduction effects.
Baron Bunny's duration starts when it lands, not when the Skill is casted.
If Baron Bunny doesn't land on the ground within 10s of being casted, it disappears.
Baron Bunny can take collision damage from characters and from falling. Collision damage can occur from dashing into the bunny or plunging into it.
Fires off a Shower of arrows, dealing AoE Pyro DMG in a Burst.
Wave DMG (T9%)
47.74%
Total DMG (T9%)
859.25% (18 Waves)
Cast Frames
135
Energy Frame
64
CD Frame
58
GU
1A
ICD
3 hits / 2.5s
Snapshot
Snapshots
Damage Element
Pyro
Damage Type
Burst
Energy Cost
40
Duration
2s
CD
12s
Poise Damage
Main Arrows: 7.22 x5 Sub Arrows: 7.22 x13
Impulse Type
Main Arrows: 2 x5 Sub Arrows: 0 x13
Notes
Applies 1A worth of pyro 6 times, following normal ICD rules.
Does 18 waves total over 2 seconds in the center of the AoE.
8 of the waves cover approximately the outer half the size of the marker.
10 waves cover the inner half of the marker.
Anything in the outer half is expected to get hit a random number of times, with closer to the edge being lower in the number of hits.
The random arrow distribution in Amber's burst makes the reaction potential of her burst as the trigger very inconsistent.
Ascension Passives
Constellations
One Arrow to Rule Them All
Fires 2 arrows per Aimed Shot. The second arrow deals 20% of the first arrow's DMG.
Aime Shot
2 (Headshot: 6)
2 (Headshot: 5)
Fully Charged
4 (Headshot: 12)
2 (Headshot: 5)
The second arrow is fired 10 degrees vertically below actual aiming, has separate critical, and also makes the primary shot travel further before it starts dropping down.
C1 damage instance is considered CA damage.
Shared ICD with Charged Attack.
Bunny Triggered
Baron Bunny, new and improved! Hitting Baron Bunny's foot with a fully-charged Aimed Shot manually detonates it. Explosion via manual detonation deals 200% additional DMG.
Explosion via manual detonation deals 200% additional DMG.
C2 damage instance is considered skill damage.
Baron Bunny snapshots.
In CO-OP, teammates can manually detonate each other's Baron Bunnies, but the damage bonus will only apply if both players have C2.
Full Talent Values
Inherited HP
41.36%
44.46%
47.56%
51.70%
54.80%
57.90%
62.04%
66.18%
70.31%
74.45%
78.58%
82.72%
87.89%
Explosion DMG
123.20%
132.44%
141.68%
154.00%
163.24%
172.48%
184.80%
197.12%
209.44%
221.76%
234.08%
246.40%
261.80%
Cooldown: 15s
Fiery Rain DMG Per Wave
28.08%
30.19%
32.29%
35.10%
37.21%
39.31%
42.12%
44.93%
47.74%
50.54%
53.35%
56.16%
59.67%
Total Fiery Rain DMG
505.44%
543.35%
581.26%
631.80%
669.71%
707.62%
758.16%
808.70%
859.25%
909.79%
960.34%
1010.88%
1074.06%
Duration: 2s Cooldown: 12s Energy Cost: 40
Evidence Vault
AmberLast updated
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