Kokomi
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KokomiBasic Mechanics
Attack Attributes
Gauges
Normals, Charged Attack, Bake-Kurage ticks: 1U - CC#5588
Burst Cast: 2U - Faranight#0001
Range
NA: 6 tiles - deRykcihC#0621
E Radius: 2.5 tiles - deRykcihC#0621
Frames:
Attack Mechanics
Kokomi's normal attacks hit in a small AoE. - Doug#8888
Skill Mechanics
Kokomi's E snapshots. - Van#8934
If Bake-Kurage disappears before its final tick hits an enemy, the game will not check for particle production on that hit.
Kokomi is limited to one Bake-Kurage on-field at a time.
Sacrificial Fragments: CC#5588
4pc Gamblers: Mcpie#8672
Kokomi's E snapshots, but does not resnapshot upon Q cast when refreshing the Bake-Kurage duration and the damage dynamically changes while Q is active. - CC#5588
00:08 - proof of snapshot
00:29 - Bake-Kurage damage changes upon Q cast
00:53 - Bennett atk buff remained snapshotted even after E timer refresh (as shown by the final tick at around 01:16)
01:28 - prematurely switching out of Kokomi during her Q results in Bake-Kurage bonus dmg from Q going away
The Bake-Kurage damage bonus when Q is active does not get snapshotted by Bake-Kurage - Aetherpon#5730 and CC#5588
Kokomi E spawn has a fixed range. - CC#5588
Kokomi's Bake-Kurage only heals the active character and if they are within the Bake-Kurage's AoE - CC#5588
If Kokomi dies, Bake-Kurage still remains on-field dealing damage. - CC#5588
Bake-Kurage healing has infinite vertical range. - Doug#8888
Bake-Kurage alone cannot cause infusion or be swirled off of. - Mcpie#8672
Infinite Jellyfish Extension
By: Steno#0119 Added: 2022-01-27 Discussion
Finding: While Kokomi's E does not normally snapshot the damage bonus from her Q, it is possible to snapshot it by casting E, being in Q, and swapping off before the first tick of the E. Using a simple application of this, it is possible to maintain 100% uptime on the Q bonus for E just by timing your rotations.
Evidence: Youtube
Significance: Who doesn't love some obscure Kokomi tech.
Burst Mechanics
The DMG Bonus from her Burst can be extended if an attack is buffered right before her Burst duration ends. - CC#5588
Kokomi cannot absorb pre-fed particles during her Elemental Burst animation - Aetherpon#5730
Passive Mechanics
A1: Tamanooya's Casket
The Bake-Kurage Duration refresh from A1 does not refresh Heart of Depths 4pc passive, because it does not count as a "using an Elemental Skill". - CC#5588
A4: Song of Pearls
The effects of A4 cannot get extended by buffering an attack right before her Burst duration ends. - CC#5588
Constellation Mechanics
C1: At Water's Edge
Kokomi's C1 has no ICD and isn't shared with her Normal Attacks - Carrier5by5#8394 and Aetherpon#5730
Attack Mechanics
Kokomi N2 Delay Bug
By: Some Proselytizer#8340 Added: 2021-10-24 Discussion
Finding: Kokomi N2 sometimes gets a delay when doing N2 walk cancels.
Evidence: Youtube Frame counts: Google Doc
Significance: Could be detrimental to her role as a Beidou driver and make her lose procs. Dash cancels and jump cancels seem to mitigate this problem. There is no consistent pattern on when this delay will happen, it is essentially random.
Skill Mechanics
Snapshot Burst DMG Bonus onto Bake-Kurage by switching
By: awe778#1618 Added: 2021-10-16 Discussion
Finding: Bake-Kurage can snapshot the DMG Bonus from Kokomi's Burst if Kokomi switches immediately after casting Kurage's Oath.
Evidence: Kokomi Burst -> Kokomi Skill -> immediate switch (snapshot successful): Imgur Kokomi Burst -> Kokomi Skill -> N1 into switch (snapshot successful): Imgur Kokomi Burst -> Kokomi Skill -> delayed switch (snapshot failed): Imgur Kokomi Skill at end of Burst mode vs. multiple enemies (snapshot successful): Imgur Kokomi Skill at end of Burst mode vs. a single enemy (snapshot successful): Imgur
Significance: This can potentially change Kokomi's Burst rotations due to the ability to snapshot and keep the Bake-Kurage DMG Bonus even after her Burst duration ends.
Kokomi Skill triggers artifact effects even when interrupted
By: Tibo#4309 Added: 2021-10-26 Discussion
Finding: Kokomi can trigger artifact effects, such as 4pc Heart of Depth, Shimenawa's Reminiscence, and Crimson Witch of Flames, when getting interrupted during casting of E, even when the Bake-Kagure doesn't spawn and E doesn't go on cooldown.
Evidence: 4pc Heart of Depth
Unbuffed N1 damage is 1120: Imgur
After casting E and getting interrupted, buff arrows appear, and N1 does 1297: Imgur
4pc Shimenawa's Reminiscence: Imgur
Unbuffed N1 damage is 243.
After casting E and getting interrupted, buff arrows appear, energy is consumed, and N1 does 312.
4pc Crimson Witch of Flames: Imgur
Kokomi has 15% Pyro DMG Bonus before cast.
After casting E and getting interrupted, Kokomi has 22.5% Pyro DMG Bonus.
Significance: Can have higher Artifact set effect uptime and stacks, but at the cost of getting interrupted and not summoning Bake-Kurage.
Kokomo Q Does Not Resnapshot
By: Kurt#5846 Added: 2022-04-08 Discussion
Finding: The previous wording in Basic Mechanics is wrong, Kokomi's E does not resnapshot upon Q cast, but does gain additional damage from her Q.
Evidence: Video 1 by Hessey#9122 Video 2 by Shizuka#7791
Significance: Understanding game mechanics and keeping the TCL accurate.
Kokomi A1 Description is Misleading
By: Ieah.#2212 Added: 2022-05-22 Discussion
Finding: Sangonomiya Kokomi's Ascension 1 talent, Tamanooya's Casket, is misleadingly worded. In the character description, it states that "If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed", which implies it has to only be on-field the frame she uses Nereid's Ascension, however this is incorrect. The actual refresh timing requires the jellyfish to be on field the frame her burst animation finishes, or else you will lose the refresh.
Original: Credits to Zenera for the theory.
Evidence: Through watching this video a good amount of times over the last few months, between 7:36 and 8:46, as well as playing Kokomi during the test run and on friends' accounts, it added evidence that her A1 description is incorrect and should be "...after Nereid's Ascension animation ends...". So, what is the correct timing and way to interpret the description? Kokomi's burst animation lasts 75 frames, which is around 1.25 seconds (at 60 FPS). Her jellyfish duration is 12 seconds with a 20s cooldown. However, the jellyfish does not end directly on the 8 second mark of the cooldown, but rather, somewhere between 7.65 and 7.6 seconds, through www.watchframebyframe.com (though I unfortunately lost the video). If you take 7.65 (the "safe zone") and add the 1.25 seconds of the burst animation, (7.65 + 1.25), that would equal 8.9 seconds, matching the optimal "cutoff" time in the referenced video (It does state the first few frames of the 8.8 second mark is possible, albeit not reliable) Additionally, if it started from the frame Nereid's Ascension was casted, jellyfish uptime would also be shortened by 1.25 seconds, which is not the current case.
Significance: Affects Kokomi jellyfish rotations that retain 100% uptime, especially with the burst snapshot technique than what was previously thought.
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