Kokomi

The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.

Resources

Sangonomiya Kokomi

Base Stats

Lv
Base HP
Base ATK
Base DEF
Hydro DMG%

60

8738

152

426

14.4%

60+

9377

163

457

14.4%

70

10306

179

503

14.4%

70+

10945

190

534

21.6%

80

11885

207

580

21.6%

80+

12524

218

611

28.8%

90

13471

234

657

28.8%

Attacks

Normal Attacks Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.

String
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type

1-Hit

116.24%

10

697.44%/s

1A

12.82

1 / 3*

2-Hit

104.62%

36

368.1%/s

1A

11.53

1 / 3*

3-Hit

160.32%

82

278.65%/s

1A

17.68

1 / 3*

With Recovery

-

122

141.8%/s

-

-

-

* During her Elemental Burst, Ceremonial Garment.

  • Kokomi's Normal Attacks...

    • Apply hydro and share a 3 hit / 2.5s ICD.

    • Have a range of ~6 tiles before it stops auto-targetting.

    • Hit in a small AoE.

  • Kokomi's 2nd Normal Attack sometimes has a delay before it comes out. This delay is inconsistent, but can usually be mitigated by performing Dash or Jump cancel.

Charged Attack Consumes 50 Stamina to deal AoE Hydro DMG after a short casting time.

String
Talent 9%
Frames
MV/s
GU
Poise Damage
Impulse Type

Charged Attack DMG

252.14%

45

336.19%

1A

100

1 / Air, 0, 600*

* During her Elemental Burst, Ceremonial Garment.

  • Kokomi's Charged Attack applies hydro and has no ICD.

Plunge Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.

Type
Talent 9%
GU
Poise Damage
Impulse Type

Plunge DMG

104.41%

-

5

2

Low Plunge DMG

208.77%

1A

50

3

High Plunge DMG

260.76%

1A

100

4

  • Kokomi's Low/High Plunge Attacks apply hydro and have no ICD.

Ascension Passives

Princess of Watatsumi

Decreases swimming Stamina consumption for your own party members by 20%. Not stackable with Passive Talents that provide the exact same effects.

Constellations

At Water's Edge

While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG.

  • The Swimming Fish from At Water's Edge does not have ICD and isn't shared with her Normal Attack string.

Full Talent Values

Normal Attacks

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

1-Hit DMG

68.38%

73.50%

78.63%

85.47%

90.60%

95.73%

102.56%

109.40%

116.24%

123.08%

129.91%

2-Hit DMG

61.54%

66.15%

70.77%

76.92%

81.54%

86.15%

92.31%

98.46%

104.62%

110.77%

116.92%

3-Hit DMG

94.31%

101.38%

108.45%

117.88%

124.95%

132.03%

141.46%

150.89%

160.32%

169.75%

179.18%

Charged Attack

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

Charged Attack DMG

148.32%

159.44%

170.57%

185.40%

196.52%

207.65%

222.48%

237.31%

252.14%

266.98%

281.81%

Stamina Cost: 50

Plunge

Lv1
Lv2
Lv3
Lv4
Lv5
Lv6
Lv7
Lv8
Lv9
Lv10
Lv11

Plunge DMG

56.83%

61.45%

66.08%

72.69%

77.31%

82.60%

89.87%

97.14%

104.41%

112.34%

120.27%

Low Plunge DMG

113.63%

122.88%

132.13%

145.35%

154.59%

165.16%

179.70%

194.23%

208.77%

224.62%

240.48%

High Plunge DMG

141.93%

153.49%

165.04%

181.54%

193.10%

206.30%

224.45%

242.61%

260.76%

280.57%

300.37%

Evidence Vault

Kokomi

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