Kokomi
The Divine Priestess of Watatsumi Island. All of the island's affairs are at this young lady's fingertips.
Resources
Sangonomiya Kokomi
Sangonomiya Kokomi
Base Stats
60
8738
152
426
14.4%
60+
9377
163
457
14.4%
70
10306
179
503
14.4%
70+
10945
190
534
21.6%
80
11885
207
580
21.6%
80+
12524
218
611
28.8%
90
13471
234
657
28.8%
Attacks
Normal Attacks Performs up to 3 consecutive attacks that take the form of swimming fish, dealing Hydro DMG.
1-Hit
116.24%
10
697.44%/s
1A
12.82
1 / 3*
2-Hit
104.62%
36
368.1%/s
1A
11.53
1 / 3*
3-Hit
160.32%
82
278.65%/s
1A
17.68
1 / 3*
With Recovery
-
122
141.8%/s
-
-
-
* During her Elemental Burst, Ceremonial Garment.
Kokomi's Normal Attacks...
Apply hydro and share a 3 hit / 2.5s ICD.
Have a range of ~6 tiles before it stops auto-targetting.
Hit in a small AoE.
Kokomi's 2nd Normal Attack sometimes has a delay before it comes out. This delay is inconsistent, but can usually be mitigated by performing Dash or Jump cancel.
Charged Attack Consumes 50 Stamina to deal AoE Hydro DMG after a short casting time.
Charged Attack DMG
252.14%
45
336.19%
1A
100
1 / Air, 0, 600*
* During her Elemental Burst, Ceremonial Garment.
Kokomi's Charged Attack applies hydro and has no ICD.
Plunge Attack Gathering the might of Hydro, Kokomi plunges towards the ground from mid-air, damaging all opponents in her path. Deals AoE Hydro DMG upon impact with the ground.
Plunge DMG
104.41%
-
5
2
Low Plunge DMG
208.77%
1A
50
3
High Plunge DMG
260.76%
1A
100
4
Kokomi's Low/High Plunge Attacks apply hydro and have no ICD.
Summons a "bake-kurage" created from water that can heal her allies. Using this skill will apply the Wet status to Sangonomiya Kokomi.
Bake-Kurage Deals Hydro DMG to surrounding opponents and heal nearby active characters once every 2s. This healing is based on Kokomi's Max HP.
Ripple DMG (T9%)
185.62%
Particles
0~1 (1:2)
Frames
66 (51 with Dash Cancel)
GU
1A
ICD
None
Snapshot
Snapshot
Damage Element
Hydro
Damage Type
Skill
HP Regen (T9%)
7.48% Max HP + 862
Duration
12s
Tick Rate
2s
Cooldown
20s
Poise Damage
50 / 100*
Impulse Type
1
* During her Elemental Burst, Ceremonial Garment.
Notes
Does a 0~1 (1:2) check once on every instance of damage Bake-Kurage does as long as it stays on the field.
If Bake-Kurage disappears before its final tick hits an enemy, the game will not check for particle production on that hit.
Bake-Kurage's range has a radius of ~2.5 tiles.
Kokomi is limited to one Bake-Kurage on-field at a time.
Bake-Kurage snapshots on Kurage's Oath cast and does not resnapshot upon Nereid's Ascension triggering the duration refresh effect from her Ascension 1.
In most cases, the damage bonus from Ceremonial Garment is a dynamic stat and thus does not get snapshot by Bake-Kurage. However, if Kokomi immediately switches after casting Kurage's Oath, the damage bonus from Ceremonial Garment is snapshot by Bake-Kurage.
Casting Kurage's Oath, even when interrupted, will still trigger Artifact set effects that trigger on Elemental Skill cast.
Tech: It is possible to snapshot the damage bonus from Nereid's Ascension for Bake-Kurage by casting E, being in Q, and swapping off before the first tick of the E. Using a simple application of this, it is possible to maintain 100% uptime on the Q bonus for E just by timing your rotations.
The might of Watatsumi descends, dealing Hydro DMG to surrounding opponents, before robing Kokomi in a Ceremonial Garment made from the flowing waters of Sangonomiya.
Ceremonial Garment • Sangonomiya Kokomi's Normal Attack, Charged Attack and Bake-Kurage DMG are increased based on her Max HP. • When her Normal and Charged Attacks hit opponents, Kokomi will restore HP for all nearby party members, and the amount restored is based on her Max HP. • Increases Sangonomiya Kokomi's resistance to interruption and allows her to move on the water's surface.
These effects will be cleared once Sangonomiya Kokomi leaves the field.
Skill DMG (T9%)
17.71% Max HP
Cast Frames
75
Energy Frame
57
CD Frame
48
GU
2B
ICD
None
Snapshot
Snapshot
Damage Element
Hydro
Damage Type
Burst
Energy Cost
70
Cooldown
18s
Poise Damage
250
Impulse Type
3
Normal Attack DMG Bonus
8.23% Max HP
Charged Attack DMG Bonus
11.52% Max HP
HP Regen Per Hit
1.37% Max HP + 157
Bake-Kurage DMG Bonus
12.06% Max HP
Duration
10s
Notes
The DMG Bonus from Ceremonial Garment can be extended if an attack is buffered right before her Nereid's Ascension duration ends.
Kokomi cannot absorb pre-fed particles during her Elemental Burst animation.
Ascension Passives
Tamanooya's Casket
If Sangonomiya Kokomi's own Bake-Kurage is on the field when she uses Nereid's Ascension, the Bake-Kurage's duration will be refreshed.
The Bake-Kurage Duration refresh from A1 does not refresh Heart of Depths 4pc passive, because it does not count as a "using an Elemental Skill"
The actual refresh timing requires the Bake-Kurage to be on field the frame her burst animation finishes, or else you will lose the refresh.
Song of Pearls
While donning the Ceremonial Garment created by Nereid's Ascension, the Normal and Charged Attack DMG Bonus Sangonomiya Kokomi gains based on her Max HP will receive a further increase based on 15% of her Healing Bonus.
The effects of Song of Pearls cannot get extended by buffering an attack right before her Burst duration ends.
Constellations
At Water's Edge
While donning the Ceremonial Garment created by Nereid's Ascension, the final Normal Attack in Sangonomiya Kokomi's combo will unleash a swimming fish to deal 30% of her Max HP as Hydro DMG. This DMG is not considered Normal Attack DMG.
The Swimming Fish from At Water's Edge does not have ICD and isn't shared with her Normal Attack string.
Full Talent Values
Normal Attacks
1-Hit DMG
68.38%
73.50%
78.63%
85.47%
90.60%
95.73%
102.56%
109.40%
116.24%
123.08%
129.91%
2-Hit DMG
61.54%
66.15%
70.77%
76.92%
81.54%
86.15%
92.31%
98.46%
104.62%
110.77%
116.92%
3-Hit DMG
94.31%
101.38%
108.45%
117.88%
124.95%
132.03%
141.46%
150.89%
160.32%
169.75%
179.18%
Charged Attack
Charged Attack DMG
148.32%
159.44%
170.57%
185.40%
196.52%
207.65%
222.48%
237.31%
252.14%
266.98%
281.81%
Stamina Cost: 50
Plunge
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Ripple DMG
109.19%
117.38%
125.57%
136.49%
144.68%
152.87%
163.79%
174.70%
185.62%
196.54%
207.46%
218.38%
232.03%
Regeneration
4.40% Max HP+424
4.73% Max HP+466
5.06% Max HP+512
5.50% Max HP+561
5.83% Max HP+614
6.16% Max HP+671
6.60% Max HP+731
7.04% Max HP+795
7.48% Max HP+862
7.92% Max HP+932
8.36% Max HP+1006
8.80% Max HP+1084
9.35% Max HP+1165
Duration: 12s Cooldown: 20s
Skill DMG
10.42% Max HP
11.20% Max HP
11.98% Max HP
13.02% Max HP
13.80% Max HP
14.58% Max HP
15.62% Max HP
16.67% Max HP
17.71% Max HP
18.75% Max HP
19.79% Max HP
20.83% Max HP
22.13% Max HP
Normal Attack DMG Bonus
4.84% Max HP
5.20% Max HP
5.57% Max HP
6.05% Max HP
6.41% Max HP
6.78% Max HP
7.26% Max HP
7.74% Max HP
8.23% Max HP
8.71% Max HP
9.20% Max HP
9.68% Max HP
10.28% Max HP
Charged Attack DMG Bonus
6.78% Max HP
7.28% Max HP
7.79% Max HP
8.47% Max HP
8.98% Max HP
9.49% Max HP
10.16% Max HP
10.84% Max HP
11.52% Max HP
12.20% Max HP
12.87% Max HP
13.55% Max HP
14.40% Max HP
Bake-Kurage DMG Bonus
7.10% Max HP
7.63% Max HP
8.16% Max HP
8.87% Max HP
9.40% Max HP
9.93% Max HP
10.64% Max HP
11.35% Max HP
12.06% Max HP
12.77% Max HP
13.48% Max HP
14.19% Max HP
15.08% Max HP
HP Regeneration Per Hit
0.81% Max HP+77
0.87% Max HP+85
0.93% Max HP+93
1.01% Max HP+102
1.07% Max HP+112
1.13% Max HP+122
1.21% Max HP+133
1.29% Max HP+144
1.37% Max HP+157
1.45% Max HP+169
1.54% Max HP+183
1.62% Max HP+197
1.72% Max HP+212
Duration: 10s Cooldown: 18s Energy Cost: 70
Evidence Vault
KokomiLast updated
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