Beidou
Captain of her crew, The Crux. She's quite an unbound and forthright woman.
Resources
Beidou
Beidou
Base Stats
60
8597
148
427
12%
60+
9178
158
456
12%
70
10081
174
501
12%
70+
10662
184
530
18%
80
11565
200
575
18%
80+
12146
210
603
24%
90
13050
225
648
24%
Attacks
Normal Attacks Beidou performs up to 5 consecutive attacks.
1-Hit
130.67%
23
340.88%/s
85.67
3
2-Hit
130.19%
66
237.15%/s
85.33
3
3-Hit
162.27%
134
189.46%/s
106.37
3
4-Hit
158.95%
178
196.21%/s
104.19
3
5-Hit
206.03%
246
192.22%/s
135.12
6
Notes Normal attacks without Lightning Storm (A4 passive) active lose about 30% damage output.
C0-C3 Beidou's should use N4 cancels or N5 dash cancels.
Beidou's normal attack string concludes with a kick to the sword with her foot. Whether her model makes contact with the claymore depends on the model size of the claymore. We can conclude that it is intended to be a kick to the claymore because a sound will play no matter what model size the claymore.
Charged Attack Beidou consumes 40 stamina a second to perform continuous slashes. At the end of the 5 seconds, perform a more powerful slash.
Spinning DMG
103.33%
35
177.14%/s
60
3
Final DMG
187.07%
32
350.76/s
120
6
Notes
Charged Attack wind up is 71 frames long.
All frame counts are done against a Ruin Guard
Plunge Plunges from mid-air to strike the ground, damaging opponents along the path and dealing AoE DMG upon impact.
Plunge Impact
137.03%
35
2
Low Plunge DMG
274.01%
150
4
High Plunge DMG
342.25%
200
7
Nothing to worry about. Should anyone raise a hand against her or her men, she will avenge it ten-fold with sword and thunder.
Press Accumulating the power of lightning, Beidou swings her blade forward fiercely, dealing Electro DMG.
Hold Lifts her weapon up as a shield. Max DMG absorbed scales off Beidou's Max HP. Attacks using the energy stored within the greatsword upon release or once this ability's duration expires, dealing Electro DMG. DMG dealt scales with the number of times Beidou is attacked in the skill's duration. The greatest DMG Bonus will be attained once this effect is triggered twice.
The shield possesses the following properties: • Has 250% Electro DMG Absorption Efficiency. • Applies the Electro element to Beidou upon activation.
Base DMG (T9%)
206.72%
206.72%
DMG Bonus on Hit Taken (T9%)
-
272% (scaling)
Particles
2
2 ~ 4 (see note)
Frames
41
-
GU
2B
2B
ICD
None
None
Snapshot
Dynamic
Dynamic
Damage Element
Electro
Electro
Damage Type
Skill
Skill
Duration
-
upto 3s
CD
7.5s
7.5s
Poise Damage
100
1 stack: 200 2 stacks: 300
Impulse Type
4
1 stack: 4 2 stacks: 6
Scaling
24.48% Max HP + 2819
Elemental Type
Electro
Duration
Hold Duration
Notes
Tidecaller will produce minimum 2 particles, if you get hit once while holding (one charge) it produces 3 particles and if you get hit two times (two charges) or perform a perfect parry it will produce 4 particles.
Beidou can perfect counter shots from the Inazuma Kamuijima Cannons.
The counter has 0/1 startup frames, depending on whether your input is registered immediately or with a 1 frame delay. Vault Entry
Tidecaller counter scaling information is tabulated in the table below.
0 Stacks
206.72%
2
1 Stack
478.72%
3
2 Stacks / Perfect Parry
750.72%
4
Recalling her slaying of the great beast Haishan, Beidou calls upon that monstrous strength and the lightning to create a Thunderbeast's Targe around herself, dealing Electro DMG to nearby opponents.
Thunderbeast's Targe • When Normal and Charged Attacks hit, they create a lightning discharge that can jump between opponents, dealing Electro DMG. • Increases active character’s resistance to interruption and decreases DMG taken. A maximum of 1 lightning discharge can be triggered per second.
Burst DMG (T9%)
206.72%
163.2%
Lightning Bounces
-
2
DMG Reduction
32% (scaling)
-
Cast Frames
45
-
Energy Frame
11
-
CD Frame
2
-
GU
4C
1A
ICD
-
3 hit / 2.5s
Snapshot
Snapshot
Snapshot
Damage Element
Electro
Electro
Damage Type
Burst
Burst
Energy Cost
80
-
Duration
15s
15s
Cooldown
20s
1s
Poise Damage
400
50
Impulse Type
4
1
Notes
Beidou's lightning discharges have 3 damage instances with 2 targets or more.
Stormbreaker's additional arc lightning can jump back to the initial target.
The counter for the cooldown does not start on when Beidou's lightning discharge hits, but when the normal attack hits. Hence, the discharge CD can be randomly and inconsistently affected by ping spikes and is not consistently 1 second. - Vault Entry
Lightning discharge can bounce off Mitachurl Shields but will deal no damage.
Snapshot on cast.
However, if you swap to Beidou and cast her Burst too quick (Left Alt + Switch Character), her Lightning DMG might fail to snapshot certain buffs.
The Lightning Discharge's have a range limit, starting from the character attacking, that is calculated after the attack hits and is not affected by travel time.
The attacker must be on field when the attack hits to proc a Lightning Discharge.
An extensive collection of proc counts for Stormbreaker using different attack strings on different characters can be found here.
Ascension Passives
Constellations
Stunning Revenge
Upon being attacked, Beidou's Normal Attacks gain an additional instance of 20% Electro DMG for 10s.
Skill DMG
20%
GU
1A
ICD
3 hit / 2.5s
Damage Element
Electro
Damage Type
None
Poise Damage
30
Impulse Type
0
Notes
Stunning Revenge DMG has 3 hit / 2.5s ICD and shares ICD on Normal Attack, Charged Attack and with Stormbreaker's lightning discharges.
Use N2 cancels to maximize Electro DMG.
C4 can be activated by certain teammate's hit, e.g., Kujou Sara's Tengou Juurai.
C4 is activated on hit, regardless taking damage or not. So it can be activated through shields, either her own or allies'.
Bane of Evil
During the duration of Stormbreaker, the Electro RES of surrounding opponents is decreased by 15%.
Notes
The range of this effect is extremely short at just over 1 abyss tile of range.
The initial cast of Beidou's Burst doesn't benefit from her C6.
The debuff lingers for about 2 seconds after the Burst ends.
Full Talent Values
Normal Attacks
1-Hit DMG
71.12%
76.91%
82.70%
90.97%
96.76%
103.38%
112.47%
121.57%
130.67%
140.59%
151.96%
2-Hit DMG
70.86%
76.63%
82.40%
90.64%
96.41%
103.00%
112.06%
121.13%
130.19%
140.08%
151.41%
3-Hit DMG
88.32%
95.51%
102.70%
112.97%
120.16%
128.38%
139.67%
150.97%
162.27%
174.59%
188.71%
4-Hit DMG
86.52%
93.56%
100.60%
110.66%
117.70%
125.75%
136.82%
147.88%
158.95%
171.02%
184.85%
5-Hit DMG
112.14%
121.27%
130.40%
143.44%
152.57%
163.00%
177.34%
191.69%
206.03%
221.68%
239.61%
Charged Attack
Charged Attack Spinning DMG
56.24%
60.82%
65.40%
71.94%
76.52%
81.75%
88.94%
96.14%
103.33%
111.18%
120.17%
Charged Attack Final DMG
101.82%
110.11%
118.40%
130.24%
138.53%
148.00%
161.02%
174.05%
187.07%
201.28%
217.56%
Stamina Cost: 40/s Max Duration: 5s
Plunge
Plunge DMG
74.59%
80.66%
86.73%
95.40%
101.47%
108.41%
117.95%
127.49%
137.03%
147.44%
157.85%
Low Plunge DMG
149.14%
161.28%
173.42%
190.77%
202.91%
216.78%
235.86%
254.93%
274.01%
294.82%
315.63%
High Plunge DMG
186.29%
201.45%
216.62%
238.28%
253.44%
270.77%
294.60%
318.42%
342.25%
368.25%
394.24%
Shield DMG Absorption Scaling
14.40%
15.48%
16.56%
18.00%
19.08%
20.16%
21.60%
23.04%
24.48%
25.92%
27.36%
28.80%
30.60%
Shield DMG Absorption Additive
1386
1525
1675
1837
2010
2195
2392
2600
2819
3050
3293
3547
3813
Base DMG
121.60%
130.72%
139.84%
152.00%
161.12%
170.24%
182.40%
194.56%
206.72%
218.88%
231.04%
243.20%
258.40%
DMG Bonus on Hit Taken
160%
172%
184%
200%
212%
224%
240%
256%
272%
288%
304%
320%
340%
Cooldown: 7.5s
Skill DMG
121.60%
130.72%
139.84%
152.00%
161.12%
170.24%
182.40%
194.56%
206.72%
218.88%
231.04%
243.20%
258.40%
Lightning DMG
96.00%
103.20%
110.40%
120.00%
127.20%
134.40%
144.00%
153.60%
163.20%
172.80%
182.40%
192.00%
204.00%
DMG Reduction
20%
21%
22%
24%
25%
26%
28%
30%
32%
34%
35%
36%
37%
Duration: 15s Cooldown: 20s Energy Cost: 80
Evidence Vault
BeidouLast updated
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