Tartaglia
No. 11 of The Harbingers, also known as “Childe.” His name is highly feared onthe battlefield.
Resources
Tartaglia
Tartaglia
Base Stats
60
8500
195
528
14.40%
60+
9121
210
567
14.40%
70
10025
231
623
14.40%
70+
10647
245
662
21.60%
80
11561
266
719
21.60%
80+
12182
280
757
28.80%
90
13103
301
815
28.80%
Attacks
Normal Attacks Perform up to 6 consecutive shots with a bow.
1-Hit
75.84%
17
267.67%/s
14.4
1
2-Hit
85%
30
321.68%/s
16.14
1
3-Hit
101.75%
64
246.18%/s
19.32
1
4-Hit
104.75%
101
218.22%/s
19.89
1
5-Hit
111.86%
123
233.76%/s
21.24
1
6-Hit
133.67%
162
226.99%/s
25.38
1
Recovery
-
215
171.03%/s
-
-
Recovery of 6th Hit is 53 Frames.
MV/s stated is without recovery and assumes a standing combat-neutral startup.
Charged Attack Perform a more precise Aimed Shot with increased DMG. While aiming, the power of Hydro will accumulate on the arrowhead. A arrow fully charged with the torrent will deal Hydro DMG and apply the Riptide status.
Riptide Opponents affected by Riptide will suffer from AoE Hydro DMG effects when attacked by Tartaglia in various ways. DMG dealt in this way is considered Normal Attack DMG. • Riptide Flash: A fully-charged Aimed Shot that hits an opponent affected by Riptide deals consecutive bouts of AoE DMG. Can occur once every 0.7s. • Riptide Burst: Defeating an opponent affected by Riptide creates a Hydro burst that inflicts the Riptide status on nearby opponents hit.
Aimed Shot
80.58%
15
322.32%/s
-
10 (Headshot: 30)
2
With Recovery
-
23
210.21%/s
-
-
-
Fully Charged
210.8%
86
147.07%/s
1A
20 (Headshot: 60)
5
With Recovery
-
94
134.55%/s
-
-
-
Riptide Flash
21.08% * 3
-
-
1A
-
-
Riptide Burst
105.4%
-
-
2B
-
-
Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
Both Riptide Flash and Riptide Burst do not snapshot.
Plunge Attack Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AOE DMG. When Tartaglia is in Foul Legacy: Raging Tide’s Melee Stance, he cannot perform a plunge attack.
Plunge DMG
117.46%
10
2
Low Plunge DMG
234.86%
50
2
High Plunge DMG
293.36%
100
3
Unleashes a set of weaponry made of pure water, dealing Hydro DMG to surrounding opponents and entering Melee Stance.
Stance Change DMG (T9%)
122.4%
Frames
28
GU
2B
ICD
None
Damage Element
Hydro
Damage Type
Skill
Max Duration
30s
Preemptive CD
6s ~ 36s
Max CD
45s
Poise Damage
51.75
Impulse Type
3
In this Stance, Tartaglia's Normal and Charged Attacks are converted to Hydro DMG that cannot be overridden by any other elemental infusion and change as follows:
Normal Attack Perform up to 6 consecutive Hydro strikes.
1-Hit
71.42%
7
612.17%/s
40.68
3
2-Hit
76.47%
20
443.67%/s
43.56
3
3-Hit
103.49%
48
314.23%/s
58.95
3
4-Hit
110.13%
80
271.13%/s
62.73
3
5-Hit
101.59%
116
239.53%/s
57.87
3
6-Hit
65.1% + 69.2%
143 + 165
217.24%/s
37.08 + 39.42
6 x2
GU
1A
-
-
-
-
Charged Attack Consume 20 Stamina to unleash a cross slash, dealing Hydro DMG.
Charged Attack
110.6% + 132.25
-
-
1A
63 + 75.33
2 + 6
N1C
314.27%
80
235.7%/s
1A
-
-
N2C
390.74%
93
252.09%/s
1A
-
-
N3C
494.23%
125
237.23%/s
1A
-
-
All frame counts are done against a Ruin Guard.
Riptide Slash Hitting an opponent affected by Riptide with a melee attack unleashes a Riptide Slash that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Skill DMG, and can only occur once every 1.5s.
After 30s, or when the ability is unleashed again, this skill will end. Tartaglia will return to his Ranged Stance and this ability will enter CD. The longer Tartaglia stays in his Melee Stance, the longer the CD.
If the return to a ranged stance occurs automatically after 30s, the CD is even longer.
Skill DMG (T9%)
110.6%
Particles
1 per proc
GU
1A
ICD
None
Snapshot
No
Damage Element
Hydro
Damage Type
Skill
Poise Damage
100
Impulse Type
2
Notes
Gives 1 Hydro Particle upon proc. However, this particle generation has an ICD of 3 seconds.
Riptide and Riptide Slash can be applied and triggered by Aimed Shot, both Physical and Hydro, by switching to melee stance before the arrow hits an enemy.
Using this skill in quick succession after a partial Bow Stance attack string allows Childe to continue the attack string in Melee Stance.
Using this skill on the same frame as an attack or burst input can result in a Ranged Burst while in Melee Stance, a Melee N1 in Ranged Stance, among other effects.
Preemptive CD scales discretely, floored to an integer before cooldown reduction calculations.
Performs different attacks based on what stance Tartaglia is in when casting.
Ranged Stance: Flash of Havoc Swiftly fires a Hydro-imbued magic arrow, dealing AoE Hydro DMG and applying the Riptide status. Returns a portion of its Energy Cost after use.
Skill DMG (T9%)
643.28%
Cast Frames
52
Energy Frame
8
CD Frame
2
GU
2B
ICD
None
Damage Element
Hydro
Damage Type
Burst
Energy Cost
60
Energy Refund
20
CD
15s
MV/s
611.3%/s
Poise Damage
200
Impulse Type
5
Melee Stance: Light of Obliteration Performs a slash with a large AoE, dealing massive Hydro DMG to all surrounding opponents, which triggers Riptide Blast.
Riptide Blast When the obliterating waters hit an opponent affected by Riptide, it clears their Riptide status and triggers a Hydro Explosion that deals AoE Hydro DMG. DMG dealt in this way is considered Elemental Burst DMG.
Skill DMG (T9%)
788.8%
204%
Cast Frames
97
--
Energy Frame
75
--
CD Frame
68
--
GU
2B
2B
ICD
None
None
Damage Element
Hydro
Hydro
Damage Type
Burst
Burst
Energy Cost
60
--
CD
15s
--
MV/s
505.7%/s
--
Poise Damage
250
100
Impulse Type
7
7
Notes
Riptide Blast does not snapshot
Riptides A chart of Tartgalia's different Riptide effects
Source
Charge shot on mark
Melee hit on mark
Enemy death with mark
Melee Burst with mark
Skill DMG (T6%)
17.63% * 3
86.5%
86.8%
168%
Particles
--
1 per proc
--
--
GU
1A
1A
2B
2B
ICD
3 Hit / 2.5s
None
None
None
Snapshot
--
Dynamic
--
--
Damage Element
Hydro
Hydro
Hydro
Hydro
Damage Type
Normal Attack
Skill
Normal Attack
Burst
Riptide has a 10s duration (without Ascension 1).
Ascension Passives
Constellations
Abyssal Mayhem: Hydrospout
If Tartaglia is in Foul Legacy: Raging Tide's Melee Stance, triggers Riptide Slash against opponents on the field affected by Riptide every 4s, otherwise, triggers Riptide Flash. Riptide Slashes and Riptide Flashes triggered by this Constellation effect are not subject to the time intervals that would typically apply to these two Riptide effects, nor do they have any effect on those time intervals.
Riptide Flash: 15 x3 Riptide Slash: 100
Riptide Flash: 2 x3 Riptide Slash: 2
This constellation effect is not subject to ICD.
All of Riptide effects triggered by C4 do not snapshot.
All of Riptide effects triggered by C4 are considered Normal Attack DMG.
Full Talent Values
Normal Attacks
1-Hit DMG
41.28%
44.64%
48.00%
52.80%
56.16%
60.00%
65.28%
70.56%
75.84%
81.60%
87.36%
2-Hit DMG
46.27%
50.03%
53.80%
59.18%
62.95%
67.25%
73.17%
79.09%
85.00%
91.46%
97.92%
3-Hit DMG
55.38%
59.89%
64.40%
70.84%
75.35%
80.50%
87.58%
94.67%
101.75%
109.48%
117.21%
4-Hit DMG
57.02%
61.66%
66.30%
72.93%
77.57%
82.88%
90.17%
97.46%
104.75%
112.71%
120.67%
5-Hit DMG
60.89%
65.84%
70.80%
77.88%
82.84%
88.50%
96.29%
104.08%
111.86%
120.36%
128.86%
6-Hit DMG
72.76%
78.68%
84.60%
93.06%
98.98%
105.75%
115.06%
124.36%
133.67%
143.82%
153.97%
Aimed Shot
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
92.82%
Fully-Charged Aimed Shot
124.00%
133.30%
142.60%
155.00%
164.30%
173.60%
186.00%
198.40%
210.80%
223.20%
235.60%
Riptide
Riptide Flash DMG (×3)
12.40%
13.33%
14.26%
15.50%
16.43%
17.36%
18.60%
19.84%
21.08%
22.32%
23.56%
Riptide Burst DMG
62.00%
66.65%
71.30%
77.50%
82.15%
86.80%
93.00%
99.20%
105.40%
111.60%
117.80%
Riptide Duration: 10s
Plunge
Plunge DMG
63.93%
69.14%
74.34%
81.77%
86.98%
92.93%
101.10%
109.28%
117.46%
126.38%
135.30%
Low Plunge DMG
127.84%
138.24%
148.65%
163.51%
173.92%
185.81%
202.16%
218.51%
234.86%
252.70%
270.54%
High Plunge DMG
159.68%
172.67%
185.67%
204.24%
217.23%
232.09%
252.51%
272.93%
293.36%
315.64%
337.92%
Stance Change
Stance Change DMG
72.0%
77.4%
82.8%
90.0%
95.4%
100.8%
108.0%
115.2%
122.4%
129.6%
136.8%
144.0%
153.0%
Maximum Duration: 30s Preemptive Cooldown: 6-36s Maximum Cooldown: 45s
Normal Attacks
1-Hit DMG
38.87%
42.04%
45.20%
49.72%
52.88%
56.50%
61.47%
66.44%
71.42%
76.84%
82.26%
87.69%
93.11%
2-Hit DMG
41.62%
45.01%
48.40%
53.24%
56.63%
60.50%
65.82%
71.15%
76.47%
82.28%
88.09%
93.90%
99.70%
3-Hit DMG
56.33%
60.91%
65.50%
72.05%
76.63%
81.88%
89.08%
96.28%
103.49%
111.35%
119.21%
127.07%
134.93%
4-Hit DMG
59.94%
64.82%
69.70%
76.67%
81.55%
87.12%
94.79%
102.46%
110.13%
118.49%
126.85%
135.22%
143.58%
5-Hit DMG
55.30%
59.80%
64.30%
70.73%
75.23%
80.37%
87.45%
94.52%
101.59%
109.31%
117.03%
124.74%
132.46%
6-Hit 1 DMG
35.43%
38.32%
41.20%
45.32%
48.20%
51.50%
56.03%
60.56%
65.10%
70.04%
74.98%
79.93%
84.87%
6-Hit 2 DMG
37.67%
40.73%
43.80%
48.18%
51.25%
54.75%
59.57%
64.39%
69.20%
74.46%
79.72%
84.97%
90.23%
Charged Attack
Charged Attack 1 DMG
60.20%
65.10%
70.00%
77.00%
81.90%
87.50%
95.20%
102.90%
110.60%
119.00%
127.40%
135.80%
144.20%
Charged Attack 2 DMG
71.98%
77.84%
83.70%
92.07%
97.93%
104.62%
113.83%
123.04%
132.25%
142.29%
152.33%
162.38%
172.42%
Stamina Cost: 20
Riptide Slash
Riptide Slash
60.20%
65.10%
70.00%
77.00%
81.90%
87.50%
95.20%
102.90%
110.60%
119.00%
127.40%
135.80%
144.20%
Skill DMG: Melee
464.0%
498.8%
533.6%
580.0%
614.8%
649.6%
696.0%
742.4%
788.8%
835.2%
881.6%
928.0%
986.0%
Skill DMG: Ranged
378.4%
406.78%
435.16%
473.0%
501.38%
529.76%
567.6%
605.44%
643.28%
681.12%
718.96%
756.8%
804.1%
Riptide Blast DMG
120%
129%
138%
150%
159%
168%
180%
192%
204%
216%
228%
240%
255%
Energy Return (Ranged): 20 Cooldown: 15.0s Energy Cost: 60
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