Gacha

Before 74 Pulls (Soft Pity), the following chart details the probabilities of obtaining units/characters

Item
Probability
Pity Guarantee

5*

0.6%

90 pulls

4*

5.1%

10 pulls

3*

94.3%

N/A

After the soft pity, the probability of the 5* increases by the base rate * 10, making it significantly more probable to receive a 5*.

The featured characters also have increased rates of pulling. The next 5* is guaranteed to be the featured character if you roll a 5* that is not featured. Similarly, for the 4* characters, a featured 4* is guaranteed if a 4* is rolled that is not featured.

Thus, the rates before pity weighting are as follows:

Item
Probability

Featured 5*

0.3%

Arbitrary 5*

0.3%

Featured 4*

2.55%

Arbitrary 4*

2.55%

Arbitrary 3*

94.3%

Specific 3*

7.25%

Estimated number of 5* pulls to get desired character:

Item
Pulls

C0 character (with pity)

1

C0 character (no pity)

1.5

C6 character (starting with pity)

10

C6 character (not starting with pity)

10.5

Number of pulls needed to get different results seperated by the 50th, 95th and 99th Precentile:

Item
50th Percentile
95th Percentile
99th Percentile

C0 of a rate-up 5* character

80

158

161

C6 of a rate-up 5* character

654

843

917

C0 of a rate-up 4* character

26

93

141

C6 of a rate-up 4* character

231

384

464

Before 63 Pulls (Soft Pity), the following chart details the probabilities of obtaining units/characters

Item
Probability
Pity Guarantee

5*

0.7%

80 pulls

4*

6%

10 pulls

3*

93.3%

N/A

After the soft pity, the probability of the 5* increases by the base rate * 10, making it significantly more probable to receive a 5*.

The featured characters also have increased rates of pulling. The next 5* is guaranteed to be a featured weapon if you roll a 5* that is not featured. Similarly, for the 4* weapons, a featured 4* is guaranteed if a 4* is rolled that is not featured. This guarantee will carry over across banner changes. With Epitomized Path, a selected specific featured 5* weapon is guaranteed only on the 3rd 5* pull following 2 other 5* pulls which were not the selected 5* weapon. Epitomized Path progress does not carry over across banner changes (resetting every 3 weeks).

Thus, the rates before pity weighting are as follows:

Item
Probability

Featured 5*

0.525%

Arbitrary 5*

0.175%

Featured 4*

4.5%

Arbitrary 4*

1.5%

Arbitrary 3*

94.3%

Specific 3*

7.17%

Estimated number of 5* pulls to get desired weapon, with and without Epitomized Path or featured weapon pity (from a previous not-featured pull):

Item
Pulls

With Eptomized Path:

R1 weapon (no pity)

1.984375

R1 weapon (with pity)

1.8125

R5 weapon (no pity)

9.921875

R5 weapon (with pity)

9.75

Without Epitomized Path:

R1 weapon (no pity)

2.5

R1 weapon (with pity)

2.25

R5 weapon (no pity)

12.5

R5 weapon (with pity)

12.25

Number of pulls needed to get different results seperated by the 50th, 95th and 99th Precentile:

Item
50th Percentile
95th Percentile
99th Percentile

R1 of a rate-up 5* weapon

99

199

204

R5 of a rate-up 5* weapon

527

731

811

Standard Banner

Before 74 Pulls (Soft Pity), the following chart details the probabilities of obtaining units/characters

Item
Probability
Pity Guarantee

5*

0.6%

90 pulls

4*

5.1%

10 pulls

3*

94.3%

N/A

After the soft pity, the probability of the 5* increases by by the base rate * 10, making it significantly more probable to receive a 5*.

The rates before pity weighting are as follows:

Item
Probability

Specific 5*

0.04%

Specific 4*

0.15%

Specific 3*

7.17%

There are additional wish mechanics within the Standard Banner that complicate these probabilities. The Standard Banner has an underlying mechanic that ensures players do not roll weapons and characters multiple times consecutively. For 4* characters and weapons, you must receive atleast one of each within 30 wishes. For 5* characters and weapons, you must receive at least one of each within 270 wishes.

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