Itto

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Itto

Basic Mechanics

Discussion

  • Gauges - CC#5588

    • Itto Skill, Normal Attacks, Combo Slash, and Final Slash all apply 1U Geo

  • ICDs

  • Frames -

    • NA - pai#3602

      • N1: 23

      • N2: 67

      • N3: 101

      • N4: 181

      • Recovery: 202

    • NA during Burst - pai#3602

      • N1: 22

      • N2: 73

      • N3: 94

      • N4: 167

      • Recovery: 203

    • CA: - pai#3602

      • CA: 90

      • Recovery: 161

      • N1C: N1 = 24 | CA = 122 | Recovery = 189

    • Stacked CA - pai#3602

      • CA1: 52

      • CA2: 85

      • CA3: 112

      • CA4: 137

      • CA5: 181

      • Recovery: 209

    • CA during Burst - pai#360

      • CA1: 51

      • CA2: 84

      • CA3: 111

      • CA4: 137

      • CA5: 180

      • Recovery: 207

    • E: 26 - Zakharov#5645

    • Q: 90 - Zakharov#5645

  • Range

Normal Attack Mechanics

Skill Mechanics

  • Particles: Itto Particle Generation is 3-4 with around a production ratio of 1:1. 100 attempts; 3 Particles = 53; 4 Particles = 47 - CC#5588

    • Itto can pre-funnel particles from his Skill - CC#5588

  • Ushi counts towards the Geo Construct Limit. - CC#5588

  • Ushi's duration starts at land and not on cast. - MeCrush14#2271

  • Ushi is unsuckable (via Sucrose and Kazuha). - borderline#3100

  • Ushi can be pushed by either Itto or enemies. - JonahFarc#7056

  • Hold E has 10sec timer. - deRykcihC#0551

  • Ushi still persists and gains stacks after teleporting. - nxriaki#6316

  • Ushi is able to use wall hacks and phase through this wall in Mondstadt. Ushi will still despawn and give stack, so it doesnt get destroyed due to wall. - Ultimate Noob#2955

Ushi Max Air Time

By: Homura#9806 Added: 2022-03-29 Discussion

Finding: Ushi lands in mid-air after 2 seconds of air time.

Evidence: Video

Significance: Further understanding of Ushi as a Geo Construct.

Burst Mechanics

Itto N1 Burst Cancel SS Stack

By: Aftermath#7658 Added: 2022-01-13 Discussion

Finding: Using Itto burst during N1 hitlag gives Superlative Strength Stack.

Evidence: Video and timing: Imgur Itto gains Superlative Strength stacks on the frame that the damage numbers appear. So, if you use an N1 outside of burst and cancel the hitlag with Q before the damage number appears, the game will give you an SS stack from a burst N1.

As this is ping-related, players with very low ping will only have a few frames in which to cancel into the burst.

Significance: There are several combo variants for Itto, a main category being first rotation 0 stack combos. With this tech, you can gain a stack early and go into the higher damage 1 stack combos without sacrificing dps from the extra non-Ult N1. It also serves as QoL to reduce the number of combo variants to remember.

Successful Itto DEF Conversion with Gorou

By: Mr. Pillow#0065 Added: 2022-01-29 Discussion

Finding: If characters are directly switched to after Gorou casts his Elemental Burst, they can snapshot the flat DEF buff extremely consistently, if the ping isn’t high (<75ms).

Evidence: Many different methods were tested to see when Itto could snapshot Gorou's flat DEF buff:

  1. Itto uses Alt + Num to use his Elemental Burst directly after Gorou uses his Elemental Burst. The ping was in the 25-75ms interval. The result was that Itto successfully snapshotted the flat DEF buff 47 times out of a total of 50 runs. Example showing a successful run: YouTube. When the ping was changed to 200-350ms, out of 10 additional runs, only 2 were successful at snapshotting the DEF buff.

  2. Itto is manually switched to and directly uses his Elemental Burst directly after Gorou uses his Elemental Burst. The ping was in the 25-75ms interval. The result was that Itto successfully snapshotted the flat DEF buff 37 times out of a total of 40 runs. When the ping was changed to 200-350ms, out of 10 additional runs, only 3 were successful at snapshotting the DEF buff.

  3. Itto is manually switched to and directly uses his Elemental Burst or uses Alt + Num not directly after Gorou uses his Elemental Burst. The ping was in the 25-75ms interval. The result was that Itto successfully snapshotted the flat DEF buff only 16 times out of a total of 30 runs, with manual switching being somewhat less inconsistent.

Significance: The findings firstly disprove that Gorou’s paw symbol must fully appear before the buffs can be applied. Secondly, using Alt + Num to swap shortens Itto’s team rotation times, which he’d enjoy due to his rotation times already being longer than his Elemental Burst cooldown. Lastly, the findings give some insight into Gorou’s Elemental Burst mechanics, such as it being ping-dependent.

Utility Passive: Woodchuck Chucked

Ascension Mechanics

A1: Arataki Ichiban

  • Itto has extremely high interruption resistance while using his special charged attacks. While doing his special charged attacks, Itto is able to take at least 9 hits from the Ruin Guard's spinning attack without getting staggered. - mimiya#9197

Constellation Mechanics

C2: Gather 'Round, It's a Brawl!

C6: Arataki Itto, Present!

  • At C6, Itto can do a kesagiri (not finisher) at 1 stack as it checks before the stack is consumed. C6 Itto cannot do an E>SCA Finisher combo like at all other cons and is heavily locked to spamming charged attacks the whole time. - JonahFarc#7056

Synergies/Interactions

  • Itto can almost consistently hit enemies lifted by Venti's Burst. - CC#5588

    • Most of Itto's attacks (both normals, combos, and even his final slash) can hit enemies lifted by Venti's Burst due to them being more of vertical/diagonal strikes (and just having high enough of a vertical range in the case of the final slash aka the dunk) with the exception of N1.

  • Itto with Sacrificial Greatsword's passive can get 3 stacks. - MeCrush14#2271

  • Ushi is able to interrupt Rifthounds during their backwards attack. - Meatball#0438

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