Diona
A young lady who has inherited trace amounts of non-human blood. She is the incredibly popular bartender of the Cat’s Tail tavern.
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Diona
Diona
Base Stats
60
6305
140
396
12%
60+
6731
149
422
12%
70
7393
164
464
12%
70+
7818
174
491
18%
80
8481
188
532
18%
80+
8907
198
559
24%
90
9570
212
601
24%
Attacks
Normal Attack Perform up to 5 consecutive shots with a bow.
1-hit
66.36%
16
248.85%/s
12.6
1
2-Hit
61.62%
37
207.54%/s
11.7
1
3-Hit
83.74%
67
189.6%/s
15.9
1
4-Hit
79%
101
172.7%/s
15
1
5-Hit
98.75%
152
153.74%/s
18.75
1
With Recovery
389.47%
190
122.99%/s
-
-
Charged Attack Perform a precise Aimed Shot with increased DMG. A fully charged shot will deal Cryo DMG.
Aimed Shot
80.58%
15
322.32%/s
-
10 (Headshot: 30)
2
With Recovery
-
23
210.21%/s
-
-
-
Fully Charged
210.8%
86
147.07%/s
1A
20 (Headshot: 60)
5
With Recovery
-
94
134.55%/s
-
-
-
C4 Fully Charged
210.8%
50
252.96%/s
1A
With Recovery
-
58
218.07%/s
-
-
-
Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
Diona's Fully Charged shots follow a 3 hit/2.5s ICD.
Diona can cancel her dash early with Aim Toggle. Thus allows her to do quick Charged Attack while still retaining the ability to aim, unlike ARCC which cannot be aimed.
Plunge Attack Fire a shower of arrows from mid-air before falling striking the ground, dealing AoE DMG.
Plunge DMG
104.41%
10
2
Low Plunge DMG
208.77%
50
2
High Plunge DMG
260.76%
100
3
Fire Icy Paws that deal Cryo DMG to opponents and forms a shield on hit. The shield’s DMG Absorption scales based on Diona’s Max HP, and its duration scales off the number of Icy Paws that hit their target.
Press
Rapidly fires off 2 Icy Paws.
Hold
Dashes back quickly and before firing 5 Icy Paws.
The shield created by a Hold attack will gain a 75% DMG Absorption Bonus.
The shield has a 250% Cryo DMG Absorption bonus.
Skill DMG (T9%)
71.26% x 2
71.26% x 5
Particles
0~1 (1:4) check per paw
0~1 (1:4) check per paw
Frames
15
24
GU
1A
1A x 2
ICD
3 hit / 2.5s
3 hit / 2.5s
Snapshot
Snapshot
Snapshot
Damage Element
Cryo
Cryo
Damage Type
Skill
Skill
CD
6s
15s
Poise Damage
30
30
Impulse Type
2
2
Base Scaling
12.24% Max HP + 1409
Elemental Type
Cryo
Duration
2.4s per paw
Notes
Applies a 1A Cryo Aura for a short duration upon formation and upon swap to a different active character.
In specific circumstances, Diona's shield will apply 2U of Cryo on swap.
For more details see the full entry in Diona's Evidence Vault.
Icy Paws will not generate a shield if they do not hit something. They will also despawn after a certain amount of time.
Icy Paws will home on some entities that are not enemies, such as birds in the overworld.
Icy Paws appear behind Diona and then move forward during hold E, causing it to hit walls when being used in front of a wall.
A deep-dive into how Icy paws work can be found here
Tosses out a special cold brew that deals AoE Cryo DMG and creates a Drunken Mist:
Drunken Mist:
Deals continuous Cryo DMG to opponents within the AoE.
Continuously regenerates HP of the characters within the AoE.
Skill DMG (T9%)
136%
Cast Frames
49
Energy Frame
49
CD Frame
43
GU
1A
CD
20s
Energy Cost
80
Poise Damage
50
Impulse Type
2
Field DMG (T9%)
89.49%
GU
1A
ICD
3 hits / 2.5s
HP Regen
9.07% Max HP + 1044
Duration
12s
Tick Rate
2s
C6 Buff Duration
2s
Poise Damage
50
Impulse Type
1
Notes
C6 buff applies on swap.
Her field shares an ICD with the initial hit.
Drunken Mist AoE has a finite vertical range. Characters above or below this vertical range will not receive healing.
Drunken Mist targets an enemy and snapshots the position on cast.
Drunken Mist duration starts when the paws disappear from the field, which is about when the Burst CD reaches ~17.5s.
Ascension Passives
Constellations
Cat's Tail Closing Time
Characters within Signature Mix's radius will gain the following effects based on their HP amounts:
Increases Incoming Healing Bonus by 30% when HP falls below or is equal to 50%.
Elemental Mastery increased by 200 when HP is above 50%.
Notes
The Elemental Mastery bonus will apply immediately on swap and linger for 2 seconds.
Full Talent Values
Normal Attacks
1-Hit DMG
36.12%
39.06%
42.00%
46.20%
49.14%
52.50%
57.12%
61.74%
66.36%
71.40%
77.17%
2-Hit DMG
33.54%
36.27%
39.00%
42.90%
45.63%
48.75%
53.04%
57.33%
61.62%
66.30%
71.66%
3-Hit DMG
45.58%
49.29%
53.00%
58.30%
62.01%
66.25%
72.08%
77.91%
83.74%
90.10%
97.39%
4-Hit DMG
43.00%
46.50%
50.00%
55.00%
58.50%
62.50%
68.00%
73.50%
79.00%
85.00%
91.87%
5-Hit DMG
53.75%
58.13%
62.50%
68.75%
73.12%
78.13%
85.00%
91.87%
98.75%
106.25%
114.84%
Aimed Shot
Aimed Shot
43.86%
47.43%
51.00%
56.10%
59.67%
63.75%
69.36%
74.97%
80.58%
86.70%
93.71%
Fully-Charged Aimed Shot
124.00%
133.30%
142.60%
155.00%
164.30%
173.60%
186.00%
198.40%
210.80%
223.20%
236.10%
Plunge
Plunge DMG
56.83%
61.45%
66.08%
72.69%
77.31%
82.60%
89.87%
97.14%
104.41%
112.34%
120.27%
Low Plunge DMG
113.63%
122.88%
132.13%
145.35%
154.59%
165.16%
179.70%
194.23%
208.77%
224.62%
240.48%
High Plunge DMG
141.93%
153.49%
165.04%
181.54%
193.10%
206.30%
224.45%
242.61%
260.76%
280.57%
300.37%
Icy Paw DMG (per Paw)
41.92%
45.06%
48.21%
52.40%
55.54%
58.69%
62.88%
67.07%
71.26%
75.46%
79.65%
83.84%
89.08%
Base Shield DMG Absorption Scaling
7.20% Max HP
7.74% Max HP
8.28% Max HP
9.00% Max HP
9.54% Max HP
10.08% Max HP
10.80% Max HP
11.52% Max HP
12.24% Max HP
12.96% Max HP
13.68% Max HP
14.40% Max HP
15.30% Max HP
Base Shield DMG Absorption Additive
693
762
837
918
1005
1097
1195
1299
1409
1524
1646
1773
1905
Duration (per Paw)
1.8s
1.9s
2.0s
2.1s
2.2s
2.3s
2.4s
2.4s
2.4s
2.4s
2.4s
2.4s
2.4s
Press Cooldown: 6s Holding Cooldown: 15s
Skill DMG
80.00%
86.00%
92.00%
100.00%
106.00%
112.00%
120.00%
128.00%
136.00%
144.00%
152.00%
160.00%
170.00%
Continuous Field DMG
52.64%
56.59%
60.54%
65.80%
69.75%
73.70%
78.96%
84.22%
89.49%
94.75%
100.02%
105.28%
111.86%
HP Regeneration Over Time Scaling
5.34%
5.74%
6.14%
6.67%
7.07%
7.47%
8.00%
8.54%
9.07%
9.60%
10.14%
10.67%
11.34%
HP Regeneration Over Time Additive
513
565
620
680
744
813
885
962
1044
1129
1219
1313
1411
Duration: 12s Cooldown: 20s Energy Cost: 80
Evidence Vault
DionaLast updated
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