They are able to harness elemental energy from the Ley Lines of Teyvat and use that power towards their group's goal of overthrowing the world ruled by the archons.
Weakspot Details
All abyss mages share the same weakspot on their Head, note that this weakspot is disabled while protected by their elemental shield.
Energy drops
HP Threshold
Type
Element
75% HP
1 particle
Own element
50% HP
1 particle
Own element
25% HP
1 particle
Own element
Death
1 orb
Own element
Resistance Table
Damage Type
Resistance
Physical
10%
Pyro
10%
Dendro
10%
Hydro
10%
Electro
10%
Anemo
10%
Cryo
10%
Geo
10%
Stat Block
Level
HP
60
16763
65
19966
70
26104
75
29842
80
37131
85
40849
90
48708
95
55498
100
73530
Abyss Mages
Cryo Abyss Mage
Though they dabble with great power and can even create icicles by condensing and freezing water vapor in the atmosphere, their bodies are very vulnerable in and of themselves. Once their protective barrier has been broken, they are at your mercy.
Shields
Elemental Source
Gauge Units Required
Cryo
Immune
Hydro
Immune
Pyro
6GU
Electro
12GU
Anemo
24GU
Geo
24GU
Attacks
Hurls an ice shard towards the player.
Teleports closer to the player, the teleport can hurt the player if close enough.
Summons an icycle 3 times, consecutively, that fall on a location which attempts to predict the player's movement.
Starts dancing inside 2 rings of 3 cycling icycles, an inner smaller and slower ring, and a larger, faster, outer ring, at the end it'll create an explosion and re-shield itself. This is the only attack that happens once the mage is unshielded.
Electro Abyss Mage
While studying at the Academia, researcher Alva Nicolai once conducted a systematic study of the Electro model used by the Electro Abyss Mage and came up with a theoretical weapon known as the Nicolai Coil. But it has yet to be put into practice. Some said his research materials were eaten during the flood of fungi.
Shield
Elemental Source
Gauge Units Required
Electro
Immune
Cryo
8GU
Hydro
8GU
Pyro
8GU
Anemo
16GU
Geo
16GU
Attacks
Hurls an electric sphere towards the player.
Teleports closer to the player, the teleport can hurt the player if close enough.
Creates an energy field around it's self.
Starts dancing while continously summoning waves of 4 orbs that will fly outwards, alternating between an X and cross shape, at the end it'll create an explosion and re-shield itself. This is the only attack that happens once the mage is unshielded.
Hydro Abyss Mage
Stories circulate among adventurers that Abyss Mages are at the lowest rung of the Abyss Order's hierarchy and that they roam the various lands to scheme fell deeds of destruction. Though they also often make fun of these Abyss Mages, saying that the most harm they can do is to cause rheumatism or a common cold, their power is not to be underestimated.
Shield
Elemental Source
Gauge Units Required
Hydro
Immune
Cryo
12GU
Electro
15GU
Pyro
24GU
Anemo
24GU
Geo
24GU
Attacks
Hurls a water bubble towards the player.
Teleports closer to the player, the teleport can hurt the player if close enough.
Creates a homing bubble that will slowly follow the player until either being popped, entraping a player or an enemy. If the bubble comes in contact with an entity, it will trap them for a period of time, rendering them unnable to do anything.
Starts dancing in a bubble bath around it's self, some of the bubbles will be the type that can trap entities but will not home in, they will simply fly upwards, at the end it'll create an explosion and re-shield itself. This is the only attack that happens once the mage is unshielded.
Pyro Abyss Mage
For unknown reasons, Abyss Mages are able to communicate with the hilichurls, thus enabling them to manipulate their minds easily. They say that Abyss Mages utter a long-forgotten language from which they draw magical power.
Shield
Elemental Source
Gauge Units Required
Pyro
Immune
Hydro
6GU
Electro
12GU
Cryo
24GU
Anemo
24GU
Geo
24GU
Attacks
Creates a path of flame that will slowly traverse towards the player.
Teleports closer to the player, the teleport can hurt the player if close enough.
Summons 3 fiery skulls that will breath fire in a triangle shape multiple times.
Starts dancing and summoning flame geysers around himself, at the end it'll create an explosion and re-shield itself. This is the only attack that happens once the mage is unshielded.