Yoimiya
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YoimiyaBasic Yoimiya Mechanics
Attack Attributes
Gauges - xf3#3123
Level 1 Charged Shot: 1A
Level 2 Charged Shot: 1A
Kindling Arrows: 1A
Pyro-infused NA: 1A
Charged shot during Niwabi Fire-Dance: 1A
Burst initial hit: 2B
Aurous Blaze Explosion: 1A
Energy Generation
Charged shot during E does not produce particles - Steph#3614
Yoimiya's particle generation triggers on-hit (ICD estimate is ~2s) - Steph#3614
Yoimiya can still produce energy even after infusion expiry as long as the icd is off CD and the infused normal attack string arrow lands - Steph#3614
Kindling Arrows
Yoimiya's Kindling Arrows last around 2.5 seconds, don't drop off like regular arrows, and have auto lock aiming at a semi wide range. - xf3#3123
Yoimiya's Kindling Arrows can trigger a second overload if shot far away enough, because Kindling Arrows travel long enough to bypass the 0.5s ICD of overload - Bobrokrot#0111
Yoimiya can have all three Kindling Arrows up after Niwabi Fire Dance ends, so long as the required charging time is met. - nat#4502
Yoimiya can consistently trigger fall damage utilizing overload reactions. - Bobrokrot#0111
You have to trigger all 3 overloads across her NA string to do this, otherwise she can miss the target. Results may vary for other electro applicators.
Yoimiya's auto-aim range for her normals is around 6 tiles (~15.3 meters) - nat#4502
Kindling Arrows can home in on different targets. - Mcpie#8672
Kindling Arrows have a limited range. - Mcpie#8672
Kindling Arrow tracking is curved making it possible to orbit around targets. - Ravantier#4984
Kindling Arrows Interaction with Amos' Bow
By: Ayzel#7399 Added: 2021-11-11 Discussion
Findings: Kindling Arrows are affected by Amos' Bow's passive, and it is very easy for Kindling Arrows to gain all 5 stacks because of how slowly they move.
Evidence: Kindling Arrow affected by Amos' Bow's passive at various ranges
Significance: Increases Amos' Bow value with a CA-oriented Yoimiya playstyle.
Skill Mechanics
Her infused arrows follow standard ICD - Artesians#0002
Yoimiya's Skill is Multiplicative - Ayzel#7399
Yoimiya Damage (2090)
2089 * 1.12 * 0.5 * 0.9 * 2.552 * 1.5879 * 0.4901 = 2091
(difference explained by hidden rounding from game)2089 = attack
1.12 = 1 + damage bonus (0.12 from bow)
0.5 = enemy defence multiplier
0.9 = enemy resistance multiplier
2.552 = crit
1.5879 = normal ATK damage bonus from T9 Niwabi Fire-Dance
0.4901 = talent multiplier of T6 N1
Burst Mechanics
Burst doesn't snapshot - xf3#3123
Burst follows standard ICD (3-hit/2.5s) - ProfHugo#6478
The initial hit of Yoimiya's Burst is an arrow, and can miss. - Aluminum#5462
Yoimiya's burst elevates her character position. - Ori#5463
Ascension Mechanics
A1: Tricks of the Trouble-Maker
Yoimiya's A1 passive can last up to 3s after E expires. - Mcpie#8672
Stacks gained from Yoimiya's A1 do not have independent durations, each Normal Attack hit will refresh the duration of all stacks to 3s. - Mcpie#8672 and nat#4502
Viridescent Hunt's passive does not affect Yoimiya's A1. - Mcpie#8672
Gaining stacks will cause the orbitting sparks from Niwabi Fire-Dance to increase in brightness. - nat#4502
Synergies/Interactions
Niwabi Fire-Dance's Blazing Arrow and Yun Jin's Cliffbreaker's Banner
Yoimiya's Niwabi Fire-Dance's Blazing Arrow DMG increase does not increase Yun Jin's Cliffbreaker's Banner bonus. - Sheet - NZPIEFACE#8439
Fluff
Yoimiya is also one of the few characters whom NPC will cheer for when using elemental skill. - itskhoi#0013
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