# Yoimiya

## **Resources**

* [6 Minute Yoimiya Quick Guide](https://www.youtube.com/watch?v=FjDsbxPbk50)
* [Yoimiya Full Guide](https://keqingmains.com/yoimiya/)

## ![](https://4233132978-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-MlS7R-42SR3JLHAMCpI-887967055%2Fuploads%2Fgit-blob-7b8f0b5bf3ed37314adc2e6c6bf3b40dd7f32114%2Felement_pyro.png?alt=media) Yoimiya

![](https://4233132978-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MlS7R-42SR3JLHAMCpI%2Fsync%2F4af5c3c2752d01db36db81e5320555e743af3175.png?generation=1633650128511538\&alt=media)

## **Base Stats**

| Lv  | Base HP | Base ATK | Base DEF | CRIT Rate |
| --- | ------- | -------- | -------- | --------- |
| 60  | 6593    | 209      | 399      | 14.6%     |
| 60+ | 7075    | 225      | 428      | 14.6%     |
| 70  | 7777    | 247      | 470      | 14.6%     |
| 70+ | 8259    | 262      | 500      | 19.4%     |
| 80  | 8968    | 285      | 542      | 19.4%     |
| 80+ | 9450    | 300      | 572      | 24.2%     |
| 90  | 10164   | 323      | 615      | 24.2%     |

## **Attacks**

{% tabs %}
{% tab title="Firework Flare-Up" %}
**Normal Attacks**\
Performs up to 5 consecutive shots with a bow.

| String        | Talent 9%           | Frames    | MV/s      | Poise Damage | Impulse Type (no E/with E) |
| ------------- | ------------------- | --------- | --------- | ------------ | -------------------------- |
| 1-Hit DMG     | 59.94% ×2 (119.88%) | 18 + 27   | 266.40%/s | 8.16         | 1 / 2                      |
| 2-Hit DMG     | 115%                | 51        | 276.33%/s | 15.65        | 1 / 2                      |
| 3-Hit DMG     | 149.49%             | 88        | 262.07%/s | 19.98        | 1 / 2                      |
| 4-Hit DMG     | 78.07% ×2 (156.14%) | 113 + 128 | 253.36%/s | 10.66        | 1 / 2                      |
| 5-Hit DMG     | 178.04%             | 164       | 262.88%/s | 23.84        | 1 / 2                      |
| With Recovery | -                   | 200       | 215.57%/s | -            | -                          |

* The auto-aim range for her normals is around 6 abyss tiles (\~15.3 meters)

**Aimed Shot**\
Performs a more precise Aimed Shot with increased DMG.

While aiming, flames will accumulate on the arrowhead before being fired off as an attack.\
• Charge Level 1: Fires off a flaming arrow that deals Pyro DMG.\
• Charge Level 2: Generates a maximum of 3 **Kindling Arrows** based on time spent charging, releasing them as part of this Aimed Shot. Kindling Arrows will home in on nearby opponents, dealing Pyro DMG on hit.

| String                    | Talent 9% | Frames        | MV/s                            | GU | Poise Damage      | Impulse Type |
| ------------------------- | --------- | ------------- | ------------------------------- | -- | ----------------- | ------------ |
| Aimed Shot                | 80.58%    | 15            | 322.32%/s                       | -  | 10 (Headshot: 30) | 2            |
| With Recovery             | -         | 26            | 185.95%/s                       | -  | -                 | -            |
| Charge Level 1            | 210.8%    | 86            | 147.07%/s                       | 1A | 20 (Headshot: 60) | 5            |
| With Recovery             | -         | 97            | 130.39%/s                       | -  | -                 | -            |
| Kindling Arrows (1, 2, 3) | 27.88%    | 103, 121, 139 | 139.03%/s, 132.18%/s, 127.10%/s | 1A | 20                | 2            |
| With Recovery             | -         | 114, 132, 150 | 125.62%/s, 121.16%/s, 117.78%/s | -  |                   |              |

* Charged Attack frame counts are done using by holding and releasing the Normal Attack button.
* Regular Charge Level 2 arrows have Impulse Type 2 and headshots have 5, Poise Damage is the same as Charge Level 1.
* **Kindling Arrows** last around 2.5 seconds, don't drop off like regular arrows, and have auto lock aiming at a semi wide range.
* Yoimiya can have all three **Kindling Arrows** up after **Niwabi Fire Dance** ends, so long as the required charging time is met.
* **Kindling Arrows** are affected by Amos' Bow's passive and reach max stacks at low range.

**Plunge Attacks**\
Fires off a shower of arrows in mid-air before falling and striking the ground, dealing AoE DMG upon impact.

| String          | Talent 9% | Poise Damage | Impulse Type |
| --------------- | --------- | ------------ | ------------ |
| Plunge DMG      | 104.41%   | 10           | 2            |
| Low Plunge DMG  | 208.11%   | 50           | 2            |
| High Plunge DMG | 260.76%   | 100          | 3            |
| {% endtab %}    |           |              |              |

{% tab title="Niwabi Fire-Dance" %}
Yoimiya waves a sparkler and causes a ring of saltpeter to surround her.

**Niwabi Enshou**\
During this time, arrows fired by Yoimiya's Normal Attack will be **Blazing Arrows**, and their DMG will be increased and converted to Pyro DMG. During this time, Normal Attack: Firework Flare-Up will not generate Kindling Arrows at Charge Level 2. This effect will deactivate when Yoimiya leaves the field.

| Attribute               | Skill                     |
| ----------------------- | ------------------------- |
| Blazing Arrow DMG (T9%) | 158.79% Normal Attack DMG |
| Particles               | 1 (-) per proc            |
| Frames                  | 23                        |
| GU                      | 1A                        |
| ICD                     | 3 hit / 2.5s              |
| Damage Element          | Pyro                      |
| Damage Type             | Normal Attack             |
| Duration                | 10s                       |
| CD                      | 18s                       |
| Poise Damage            | 60                        |
| Impulse Type            | 3                         |

**Notes**

* The Damage Bonus from **Niwabi Fire-Dance** is multiplicative.
* Yoimiya's particle generation triggers on infused arrow hit and has an ICD of 2s on particle generation.
  * Yoimiya's particle generation procs cannot be buffered, so Yoimiya will ideally generate 4 particles over the duration of **Niwabi Fire-Dance**
* Charged Shots during the duration of **Niwabi Fire-Dance** do not generate particles.
* Yoimiya can still produce energy even after **Niwabi Fire-Dance** expires as long as the ICD is off CD and the infused normal attack string arrow lands.

**Interactions**

* Yoimiya's **Niwabi Fire-Dance's Blazing Arrow** DMG increase does not increase Yun Jin's **Cliffbreaker's Banner** bonus.
  {% endtab %}

{% tab title="Ryuukin Saxifrage" %}
Yoimiya leaps into the air along with her original creation, the "**Ryuukin Saxifrage**," and fires forth blazing rockets bursting with surprises that deal AoE Pyro DMG and mark one of the hit opponents with **Aurous Blaze**.

**Aurous Blaze**\
All Normal/Charged/Plunging Attacks, Elemental Skills, and Elemental Bursts by any party member other than Yoimiya that hit an opponent marked by **Aurous Blaze** will trigger an explosion, dealing AoE Pyro DMG.\
When an opponent affected by **Aurous Blaze** is defeated before its duration expires, the effect will pass on to another nearby opponent, who will inherit the remaining duration.\
One **Aurous Blaze** explosion can be triggered every 2s. When Yoimiya is down, **Aurous Blaze** effects created through her skills will be deactivated.

| Attribute       | Burst         | Aurous Blaze Explosion |
| --------------- | ------------- | ---------------------- |
| Skill DMG (T9%) | 216.24%       | 207.4%                 |
| Cast Frames     | 115           | -                      |
| Energy Frame    | 5             | -                      |
| CD Frame        | 1             | -                      |
| GU              | 2B            | 1A                     |
| ICD             | None          | 3 hit / 2.5s           |
| Snapshot?       | Dynamic       | Dynamic                |
| DMG Element     | Pyro          | Pyro                   |
| DMG Type        | Burst         | Burst                  |
| Energy Cost     | 60            | -                      |
| CD              | 15s           | -                      |
| Duration        | 10s           | -                      |
| Poise Damage    | 220           | 60                     |
| Impulse Type    | Air, 200, 800 | 3                      |
| {% endtab %}    |               |                        |
| {% endtabs %}   |               |                        |

## **Ascension Passives**

{% tabs %}
{% tab title="Passive" %}

#### **Blazing Match**

When Yoimiya crafts Decoration, Ornament, and Landscape-type Furnishings, she has a 100% chance to refund a portion of the materials used.
{% endtab %}

{% tab title="Ascension 1" %}

#### **Tricks of the Trouble-Maker**

During **Niwabi Fire-Dance**, shots from Yoimiya's Normal Attack will increase her **Pyro DMG Bonus** by 2% on hit. This effect lasts for 3s and can have a maximum of 10 stacks.

**Notes**

* Stacks gained from **Tricks of the Trouble-Maker** do not have independent durations, each Normal Attack hit will refresh the duration of all stacks to 3s.
* The Pyro DMG Bonus from **Tricks of the Trouble-Maker** can last up to 3s after **Niwabi Fire-Dance** ends.
* Gaining stacks will cause the orbitting sparks from **Niwabi Fire-Dance** to increase in brightness.
  {% endtab %}

{% tab title="Ascension 4" %}

#### **Summer Night's Dawn**

Using **Ryuukin Saxifrage** causes nearby party members (not including Yoimiya) to gain a 10% ATK increase for 15s. Additionally, a further ATK Bonus will be added on based on the number of "Tricks of the Trouble-Maker" stacks Yoimiya possesses when using **Ryuukin Saxifrage**. Each stack increases this ATK Bonus by 1%.
{% endtab %}
{% endtabs %}

## **Constellations**

{% tabs %}
{% tab title="C1" %}

#### **Agate Ryuukin**

The Aurous Blaze created by **Ryuukin Saxifrage** lasts for an extra 4s. Additionally, when an opponent affected by Aurous Blaze is defeated within its duration, Yoimiya's ATK is increased by 20% for 20s.
{% endtab %}

{% tab title="C2" %}

#### **A Procession of Bonfires**

When Yoimiya's **Pyro DMG** scores a CRIT Hit, Yoimiya will gain a 25% **Pyro DMG Bonus** for 6s. This effect can be triggered even when Yoimiya is not the active character.
{% endtab %}

{% tab title="C3" %}

#### **Trickster's Flare**

Increases the Level of **Niwabi Fire-Dance** by 3. Maximum upgrade level is 15.
{% endtab %}

{% tab title="C4" %}

#### **Pyrotechnic Professional**

When Yoimiya's own Aurous Blaze triggers an explosion, **Niwabi Fire-Dance**'s CD is decreased by 1.2s.
{% endtab %}

{% tab title="C5" %}

#### **A Summer Festival's Eve**

Increases the Level of **Ryuukin Saxifrage** by 3. Maximum upgrade level is 15.
{% endtab %}

{% tab title="C6" %}

#### **Naganohara Meteor Swarm**

During **Niwabi Fire-Dance**, Yoimiya's Normal Attacks have a 50% chance of firing an extra Blazing Arrow that deals 60% of its original DMG. This DMG is considered Normal Attack DMG.

| Poise Damage | Impulse Type |
| ------------ | ------------ |
| 15           | 2            |

* Kindling Arrow shares ICD with Yoimiya's infused Normal Attacks.
* These extra Blazing Arrow shares ICD with Yoimiya's infused normal attacks.
  {% endtab %}
  {% endtabs %}

## **Full Talent Values**

{% tabs %}
{% tab title="Firework Flare-Up" %}

#### Normal Attacks

|                | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    |
| -------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| 1-Hit DMG (×2) | 35.64%  | 38.07%  | 40.50%  | 43.74%  | 46.17%  | 49.00%  | 52.65%  | 56.30%  | 59.94%  | 63.59%  | 67.23%  |
| 2-Hit DMG      | 68.38%  | 73.04%  | 77.70%  | 83.92%  | 88.58%  | 94.02%  | 101.01% | 108.00% | 115.00% | 121.99% | 128.98% |
| 3-Hit DMG      | 88.89%  | 94.95%  | 101.01% | 109.09% | 115.15% | 122.22% | 131.31% | 140.40% | 149.49% | 158.59% | 167.68% |
| 4-Hit DMG (×2) | 46.42%  | 49.58%  | 52.75%  | 56.97%  | 60.14%  | 63.83%  | 68.58%  | 73.32%  | 78.07%  | 82.82%  | 87.56%  |
| 5-Hit DMG      | 105.86% | 113.08% | 120.30% | 129.92% | 137.14% | 145.56% | 156.39% | 167.22% | 178.04% | 188.87% | 199.70% |

#### Aimed Shot

|                          | Lv1    | Lv2    | Lv3    | Lv4    | Lv5    | Lv6    | Lv7    | Lv8    | Lv9    | Lv10   | Lv11   |
| ------------------------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ |
| Aimed Shot               | 43.86% | 47.43% | 51.00% | 56.10% | 59.67% | 63.75% | 69.36% | 74.97% | 80.58% | 86.70% | 92.82% |
| Fully-Charged Aimed Shot | 124.0% | 133.3% | 142.6% | 155.0% | 164.3% | 173.6% | 186.0% | 198.4% | 210.8% | 223.2% | 235.6% |
| Kindling Arrow DMG       | 16.40% | 17.63% | 18.86% | 20.50% | 21.73% | 22.96% | 24.60% | 26.24% | 27.88% | 29.52% | 31.16% |

#### Plunge

|                 | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    |
| --------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Plunge DMG      | 56.83%  | 61.45%  | 66.08%  | 72.69%  | 77.31%  | 82.60%  | 89.87%  | 97.14%  | 104.41% | 112.34% | 120.27% |
| Low Plunge DMG  | 113.63% | 122.88% | 132.13% | 145.35% | 154.59% | 165.16% | 179.70% | 194.23% | 208.77% | 224.62% | 240.48% |
| High Plunge DMG | 141.93% | 153.49% | 165.04% | 181.54% | 193.10% | 206.30% | 224.45% | 242.61% | 260.76% | 280.57% | 300.37% |
| {% endtab %}    |         |         |         |         |         |         |         |         |         |         |         |

{% tab title="Niwabi Fire-Dance" %}

|                                       | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    | Lv12    | Lv13    |
| ------------------------------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Blazing Arrow DMG (Normal Attack DMG) | 137.91% | 140.18% | 142.45% | 145.40% | 147.67% | 149.94% | 152.89% | 155.84% | 158.79% | 161.74% | 164.70% | 167.65% | 170.60% |

**Duration**: 10s\
**Cooldown**: 18s
{% endtab %}

{% tab title="Ryuukin Saxifrage" %}

|                            | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    | Lv12    | Lv13    |
| -------------------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Skill DMG                  | 127.20% | 136.74% | 146.28% | 159.00% | 168.54% | 178.08% | 190.80% | 203.52% | 216.24% | 228.96% | 241.68% | 254.40% | 270.30% |
| Aurous Blaze Explosion DMG | 122.00% | 131.15% | 140.30% | 152.50% | 161.65% | 170.80% | 183.00% | 195.20% | 207.40% | 219.60% | 231.80% | 244.00% | 259.25% |

**Duration**: 10s\
**Cooldown**: 15s\
**Energy Cost**: 60
{% endtab %}
{% endtabs %}

## Evidence Vault

{% content-ref url="../../evidence/characters/pyro/yoimiya" %}
[yoimiya](https://neptunyamai.gitbook.io/keqkms/evidence/characters/pyro/yoimiya)
{% endcontent-ref %}
