# Zhongli

### **Resources**

* [Full Zhongli Written Guide](https://keqingmains.com/zhong-li/)
* [Zhongli Mains Discord](https://discord.gg/3h5uepPXKr)

## Zhongli

### ![](https://4233132978-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MlS7R-42SR3JLHAMCpI%2Fsync%2Fb22deadd74ea4bf88a756f7acfa0268455d61096.png?generation=1633650128262784\&alt=media) Zhongli

![](https://4233132978-files.gitbook.io/~/files/v0/b/gitbook-legacy-files/o/assets%2F-MlS7R-42SR3JLHAMCpI%2Fsync%2Fe367beaaeec63bafa7384b2c9142c9866dba5e3d.png?generation=1633650129373030\&alt=media)

### **Base Stats**

| Lv  | Base HP | Base ATK | Base DEF | Geo DMG% |
| --- | ------- | -------- | -------- | -------- |
| 60  | 9533    | 163      | 479      | 14.40%   |
| 60+ | 10230   | 175      | 514      | 14.40%   |
| 70  | 11243   | 192      | 564      | 14.40%   |
| 70+ | 11940   | 204      | 599      | 21.60%   |
| 80  | 12965   | 222      | 651      | 21.60%   |
| 80+ | 13662   | 233      | 686      | 28.80%   |
| 90  | 14695   | 251      | 738      | 28.80%   |

### **Attacks**

{% tabs %}
{% tab title="Rain of Stone" %}
**Normal Attacks**\
Zhongli performs up to 6 consecutive spear strikes.

| String   | Talent 9%        | Frames              | MV/s      | Poise Damage | Impulse Type |
| -------- | ---------------- | ------------------- | --------- | ------------ | ------------ |
| 1-Hit    | 56.53%           | 8                   | 423.98%/s | 33.76        | 3 / 4\*      |
| 2-Hit    | 57.23%           | 29                  | 235.37%/s | 34.32        | 3            |
| 3-Hit    | 70.87%           | 45                  | 246.17%/s | 42           | 3            |
| 4-Hit    | 78.89%           | 71                  | 222.69%/s | 45.92        | 4            |
| 5-Hit    | 19.75% x 4 (79%) | 91 + 97 + 103 + 109 | 188.54%/s | 11.52 x4     | 2 x4         |
| 6-Hit    | 100.12%          | 153                 | 173.58%/s | 61.52        | 6            |
| Recovery | -                | 200                 | 132.79%/s | -            | -            |

\* If the target is more than 2 meters away.

* Zhongli's string has no hit lag on the spear kick (N5).
* Zhongli's attack string does not always interact with C6 Fischl on his first attack.

**Charged Attack**\
Consumes 20 stamina to to lunge forward, causing stone spears to fall along his path.

| String         | Talent 9% | Frames | MV/s | Poise Damage | Impulse Type |
| -------------- | --------- | ------ | ---- | ------------ | ------------ |
| Charged Attack | 203.98%   | -      | -    | 103.28       | Air, 0, 450  |
| N1C            | 260.51%   | -      | -    | -            | -            |

**Plunge Attack**\
Plunges from mid-air to strike the ground below, damaging opponents along the path and dealing AoE DMG upon impact.

| Damage Type     | Talent 9% | Poise Damage | Impulse Type |
| --------------- | --------- | ------------ | ------------ |
| Plunge DMG      | 117.46%   | 25           | 2            |
| Low Plunge DMG  | 234.86%   | 100          | 4            |
| High Plunge DMG | 293.36%   | 150          | 7            |
| {% endtab %}    |           |              |              |

{% tab title="Dominus Lapidis" %}
Every mountain, rock and inch of land is filled with the power of Geo, but those who can wield such powers freely are few and far between.

**Press**\
Commands the power of earth to create a **Stone Stele**.

**Hold**\
Causes nearby Geo energy to explode, causing the following effects:\
• If their maximum number hasn't been reached, creates a **Stone Stele**.\
• Creates a shield of jade. The shield's DMG Absorption scales based on Zhongli's Max HP.\
• Deals AoE Geo DMG.\
• If there are nearby targets with the Geo element, it will drain a large amount of Geo element from a maximum of 2 such targets. This effect does not cause DMG.

**Stone Stele**

When created, **Stone Stele** deals AoE Geo damage.\
Additionally, it will intermittently resonate with other nearby Geo constructs, dealing Geo damage to nearby opponents.\
The Stone Stele is considered a Geo construct that can both be climbed and used to block attacks.\
Only one Stele created by Zhongli himself may initially exist at any one time.

**Jade Shield**

Possesses 150% damage absorption against all Elemental and Physical damage.\
Characters protected by the **Jade Shield** will decrease the Elemental Resistance and Physical Resistance of nearby enemies within a radius by 20%. This effect can not be stacked with other instances of **Jade Shield**.

| Attribute       | Stone Stele   | Resonance DMG | Hold DMG      |
| --------------- | ------------- | ------------- | ------------- |
| Skill DMG (T9%) | 27.2%         | 54.4%         | 136%          |
| Particles       | -             | 0\~1 (1:1)    | -             |
| Frames          | 39            | -             | 97            |
| GU              | 2U            | 1U            | 1U            |
| ICD             | 3 hits / 2.5s | 3 hits / 2.5s | 3 hits / 2.5s |
| Snapshot        | Snapshot      | Snapshot      | Snapshot      |
| Damage Element  | Geo           | Geo           | Geo           |
| Damage Type     | Skill         | Skill         | Skill         |
| Duration        | 30s           | -             | 20s           |
| CD              | 4s            | -             | 12s           |
| Poise Damage    | 200           | 0             | 142.9         |
| Impulse Type    | 4             | 1             | 4             |

**Notes**

* Hits that resonate from other Geo constructs still proc the 4-piece Tenacity of the Millileth set.
* **Stone Steles** are considered a Geo construct that can be used to block attacks, or climb.
* Resonation can overlap to deal multiple instances of damage.
* **Stone Steles** resonate independently and with Geo Constructs from enemies, but they do not resonate with each other.
* The range for the resistance shred is \~3 Abyss tiles.
* At C0, Hold E does not re-snapshot an existing pillar; at C1 each Stone Stele snapshots on cast, meaning it's possible to have 1 unbuffed **Stone Stele** and 1 buffed **Stone Stele** at the same time.
* 4TotM does not increase the damage of the **Stone Stele** that procs the effect, because **Stone Stele** Snapshots.
* **Stone Stele** will not be placed and will be destroyed instead when Zhongli is standing on a high platform.

| Attribute                   | Shield        |
| --------------------------- | ------------- |
| Base Absorption (T9%)       | 2506          |
| Additional Absorption (T9%) | 21.76% Max HP |
| Element                     | Geo           |
| Duration                    | 20s           |

**Notes**

* The Resistance shred lingers for a bit after it breaks/ends.
  {% endtab %}

{% tab title="Planet Befall" %}
Brings a falling meteor down to earth, dealing massive Geo DMG to opponents caught in its AoE and applying the **Petrification** status to them.

**Petrification**\
Opponents affected by **Petrification** cannot move.

| Attribute              | Burst                                   |
| ---------------------- | --------------------------------------- |
| Skill DMG (T9%)        | 834.68%                                 |
| Petrification Duration | 3.9s                                    |
| Cast Frames            | 140                                     |
| Energy Frame           | 6                                       |
| CD Frame               | 2                                       |
| GU                     | 4U                                      |
| ICD                    | 3 hits / 2.5s                           |
| Snapshot               | Dynamic                                 |
| Damage Element         | Geo                                     |
| Damage Type            | Burst                                   |
| Energy Cost            | 40                                      |
| CD                     | 12s                                     |
| Poise Damage           | <p>Cast: 400<br>Burst: 500</p>          |
| Impulse Type           | <p>Cast: Heavy, 1200, 0<br>Burst: 2</p> |

**Notes**

* **Planet Befall**'s ICD is shared with **Stone Stele**'s damage.
  {% endtab %}
  {% endtabs %}

### **Ascension Passives**

{% tabs %}
{% tab title="Passive" %}

#### **Arcanum of Crystal**

Refunds 15% of the ore used when crafting Polearm-type weapons.
{% endtab %}

{% tab title="Ascension 1" %}

#### **Resonant Waves**

When the Jade Shield takes DMG, it will Fortify:

* Fortified characters have 5% increased Shield Strength. Can stack up to 5 times, and lasts until the Jade Shield disappears.

**Notes**

* This Shield Strength increase occurs after damage is calculated.
* There is no observable ICD on obtaining Shield Strength stacks.
* Persists upon swap but not upon refresh.
  {% endtab %}

{% tab title="Ascension 4" %}

#### **Dominance of Earth**

Zhongli deals bonus DMG based on his Max HP:

* Normal Attack, Charged Attack, and Plunging Attack DMG is increased by 1.39% of Max HP.
* **Dominus Lapidis'** **Stone Stele**, resonance, and hold DMG is increased by 1.9% of Max HP.
* **Planet Befall's** DMG is increased by 33% of Max HP.
  {% endtab %}
  {% endtabs %}

### **Constellations**

{% tabs %}
{% tab title="C1" %}

#### **Rock, the Backbone of Earth**

Increases the maximum number of Stone Steles created by **Dominus Lapidis** that may exist simultaneously to 2.

* Steles resonate independently and do not resonate with each other
  {% endtab %}

{% tab title="C2" %}

#### **Stone, the Cradle of Jade**

**Planet Befall** grants nearby characters on the field a **Jade Shield** when it descends.

* The shield is visually granted after the burst, but all shield bonuses are active for the burst damage.
  {% endtab %}

{% tab title="C3" %}

#### **Jade, Shimmering through Darkness**

Increases the Level of **Dominus Lapidis** by 3. Maximum upgrade level is 15.
{% endtab %}

{% tab title="C4" %}

#### **Topaz, Unbreakable and Fearless**

Increases **Planet Befall**'s AoE by 20% and increases the duration of **Planet Befall**'s **Petrification** effect by 2s.
{% endtab %}

{% tab title="C5" %}

#### **Lazuli, Herald of the Order**

Increases the Level of **Planet Befall** by 3. Maximum upgrade level is 15.
{% endtab %}

{% tab title="C6" %}

#### **Chrysos, Bounty of Dominator**

When the **Jade Shield** takes DMG, 40% of that incoming DMG is converted to HP for the current character. A single instance of regeneration cannot exceed 8% of that character's Max HP.
{% endtab %}
{% endtabs %}

### **Full Talent Values**

{% tabs %}
{% tab title="Rain of Stone" %}

#### Normal Attacks

|                | Lv1    | Lv2    | Lv3    | Lv4    | Lv5    | Lv6    | Lv7    | Lv8    | Lv9     | Lv10    | Lv11    |
| -------------- | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------ | ------- | ------- | ------- |
| 1-Hit DMG      | 30.77% | 33.27% | 35.78% | 39.36% | 41.86% | 44.72% | 48.66% | 52.59% | 56.53%  | 60.82%  | 65.74%  |
| 2-Hit DMG      | 31.15% | 33.69% | 36.22% | 39.85% | 42.38% | 45.28% | 49.26% | 53.25% | 57.23%  | 61.58%  | 66.56%  |
| 3-Hit DMG      | 38.58% | 41.72% | 44.86% | 49.34% | 52.48% | 56.07% | 61.00% | 65.94% | 70.87%  | 76.26%  | 82.42%  |
| 4-Hit DMG      | 42.94% | 46.43% | 49.93% | 54.92% | 58.42% | 62.41% | 67.90% | 73.40% | 78.89%  | 84.88%  | 91.74%  |
| 5-Hit DMG (×4) | 10.75% | 11.63% | 12.50% | 13.75% | 14.62% | 15.63% | 17.00% | 18.38% | 19.75%  | 21.25%  | 22.97%  |
| 6-Hit DMG      | 54.50% | 58.93% | 63.37% | 69.70% | 74.14% | 79.21% | 86.18% | 93.15% | 100.12% | 107.73% | 116.44% |

#### Charged Attack

|                    | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    |
| ------------------ | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Charged Attack DMG | 111.03% | 120.06% | 129.10% | 142.01% | 151.05% | 161.37% | 175.58% | 189.78% | 203.98% | 219.47% | 237.22% |

**Stamina Cost**: 25

#### Plunge

|                 | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    |
| --------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- |
| Plunge DMG      | 63.93%  | 69.14%  | 74.34%  | 81.77%  | 86.98%  | 92.93%  | 101.10% | 109.28% | 117.46% | 126.38% | 135.30% |
| Low Plunge DMG  | 127.84% | 138.24% | 148.65% | 163.51% | 173.92% | 185.81% | 202.16% | 218.51% | 234.86% | 252.70% | 270.54% |
| High Plunge DMG | 159.68% | 172.67% | 185.67% | 204.24% | 217.23% | 232.09% | 252.51% | 272.93% | 293.36% | 315.64% | 337.92% |
| {% endtab %}    |         |         |         |         |         |         |         |         |         |         |         |

{% tab title="Dominus Lapidis" %}

|                              | Lv1           | Lv2           | Lv3           | Lv4           | Lv5           | Lv6           | Lv7           | Lv8           | Lv9           | Lv10          | Lv11          | Lv12          | Lv13          |
| ---------------------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- | ------------- |
| Stone Stele                  | 16.0%         | 17.2%         | 18.4%         | 20.0%         | 21.2%         | 22.4%         | 24.0%         | 25.6%         | 27.2%         | 28.8%         | 30.4%         | 32.0%         | 34.0%         |
| Resonance DMG                | 32.0%         | 34.4%         | 36.8%         | 40.0%         | 42.4%         | 44.8%         | 48.0%         | 51.2%         | 54.4%         | 57.6%         | 60.8%         | 64.0%         | 68.0%         |
| Hold DMG                     | 80%           | 86%           | 92%           | 100%          | 106%          | 112%          | 120%          | 128%          | 136%          | 144%          | 152%          | 160%          | 170%          |
| Shield Base Absorption       | 1232          | 1356          | 1489          | 1633          | 1787          | 1951          | 2126          | 2311          | 2506          | 2712          | 2927          | 3153          | 3389          |
| Additional Shield Absorption | 12.80% Max HP | 13.76% Max HP | 14.72% Max HP | 16.00% Max HP | 16.96% Max HP | 17.92% Max HP | 19.20% Max HP | 20.48% Max HP | 21.76% Max HP | 23.04% Max HP | 24.32% Max HP | 25.60% Max HP | 27.20% Max HP |

**Press Cooldown**: 4s\
**Shield Duration**: 20s\
**Cooldown (hold)**: 12s
{% endtab %}

{% tab title="Planet Befall" %}

|                        | Lv1     | Lv2     | Lv3     | Lv4     | Lv5     | Lv6     | Lv7     | Lv8     | Lv9     | Lv10    | Lv11    | Lv12     | Lv13     |
| ---------------------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | ------- | -------- | -------- |
| Skill DMG              | 401.08% | 444.44% | 487.80% | 542.00% | 590.78% | 639.56% | 704.60% | 769.64% | 834.68% | 899.72% | 964.76% | 1029.80% | 1084.00% |
| Petrification Duration | 3.1s    | 3.2s    | 3.3s    | 3.4s    | 3.5s    | 3.6s    | 3.7s    | 3.8s    | 3.9s    | 4.0s    | 4.0s    | 4.0s     | 4.0s     |

**Cooldown**: 12s\
**Energy Cost**: 40
{% endtab %}
{% endtabs %}

### Evidence Vault

{% content-ref url="../../evidence/characters/geo/zhongli" %}
[zhongli](https://neptunyamai.gitbook.io/keqkms/evidence/characters/geo/zhongli)
{% endcontent-ref %}
